Reagent dispenser UI (Again) (#27958)
* reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` * delete unused classes * disable reagent button when container is empty * Make things a bit bigger * remove obsolete text color override
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@@ -107,9 +107,8 @@ namespace Content.Server.Chemistry.EntitySystems
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quantity = sol.Volume;
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reagentColor = sol.GetColor(_prototypeManager);
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}
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var storedAmount = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", quantity));
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inventory.Add(new ReagentInventoryItem(storageSlotId, reagentLabel, storedAmount, reagentColor));
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inventory.Add(new ReagentInventoryItem(storageSlotId, reagentLabel, quantity, reagentColor));
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}
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return inventory;
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