Reagent dispenser UI (Again) (#27958)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

* delete unused classes

* disable reagent button when container is empty

* Make things a bit bigger

* remove obsolete text color override
This commit is contained in:
Brandon Li
2024-05-13 17:46:16 -04:00
committed by GitHub
parent 1a9766bd67
commit bfed85aff2
6 changed files with 13 additions and 35 deletions

View File

@@ -107,9 +107,8 @@ namespace Content.Server.Chemistry.EntitySystems
quantity = sol.Volume;
reagentColor = sol.GetColor(_prototypeManager);
}
var storedAmount = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", quantity));
inventory.Add(new ReagentInventoryItem(storageSlotId, reagentLabel, storedAmount, reagentColor));
inventory.Add(new ReagentInventoryItem(storageSlotId, reagentLabel, quantity, reagentColor));
}
return inventory;