Several small SFX tweaks (#28897)

* Several small sfx tweaks

* fix small yml oopsie

* Redo the basin code to use events

* now uses an event for when the transfer is successful, not when there's just an attempt

* forgot to remove this

* Update Content.Server/Botany/Components/PlantHolderComponent.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* adds sound variations to shoes as well

* variations on honkbots and the H.O.N.K mech

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* fix compile issue

* oops forgot to delete this

* cleanup

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
LittleNyanCat
2024-10-17 02:38:02 +01:00
committed by GitHub
parent dec9ff69ec
commit c027919618
13 changed files with 45 additions and 5 deletions

View File

@@ -317,7 +317,7 @@ public sealed class DrinkSystem : SharedDrinkSystem
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(entity.Owner):drink}");
}
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f));
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f).WithVariation(0.25f));
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
_stomach.TryTransferSolution(firstStomach.Value.Owner, drained, firstStomach.Value.Comp1);