Several small SFX tweaks (#28897)
* Several small sfx tweaks * fix small yml oopsie * Redo the basin code to use events * now uses an event for when the transfer is successful, not when there's just an attempt * forgot to remove this * Update Content.Server/Botany/Components/PlantHolderComponent.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Update Content.Server/Botany/Systems/PlantHolderSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * adds sound variations to shoes as well * variations on honkbots and the H.O.N.K mech * Update Content.Server/Botany/Systems/PlantHolderSystem.cs * Update Content.Server/Botany/Systems/PlantHolderSystem.cs * fix compile issue * oops forgot to delete this * cleanup --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -296,7 +296,7 @@ public sealed class FoodSystem : EntitySystem
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity.Owner):food}");
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}
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_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-1f));
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_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
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// Try to break all used utensils
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foreach (var utensil in utensils)
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