Readds the Hypereutactic Blade for traitors, adds Hypereutatic blade for Nukies (#37182)
* adds hypereutactic back into the uplinks * Disables hum * Adds the Hypereutatic Blade for Nukies * Actually makes the sound so quiet no one can hear it * Apply suggestions from code review * Update Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -296,11 +296,12 @@
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Slash: 12
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Heat: 12
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Structural: 15
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- type: ItemToggleActiveSound
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activeSound:
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path: /Audio/Weapons/ebladehum.ogg
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params:
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volume: 3
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# Disabled until the wield active sfx no longer stacks
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#- type: ItemToggleActiveSound
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# activeSound:
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# path: /Audio/Weapons/ebladehum.ogg
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# params:
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# volume: 3
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- type: ComponentToggler
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components:
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- type: Sharp
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@@ -386,6 +387,17 @@
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reflectProb: 1.0
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spread: 75
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# Nukie variant, reduced reflection rate.
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- type: entity
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parent: HyperEutacticBlade
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id: HyperEutaticBlade
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name: hypereutatic-blade
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description: Often mistaken for the Hypereutactic Blade. This mass produced, off-brand, knockoff gets the same job done but with less reflection.
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components:
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- type: Reflect
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reflectProb: 0.75
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spread: 75
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# Borgs
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- type: entity
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suffix: One-Handed, For Borgs
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