49
Content.Shared/Bed/SharedBedSystem.cs
Normal file
49
Content.Shared/Bed/SharedBedSystem.cs
Normal file
@@ -0,0 +1,49 @@
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using Content.Shared.Actions;
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using Content.Shared.Bed.Components;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Buckle.Components;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Bed;
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public abstract class SharedBedSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly ActionContainerSystem _actConts = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SleepingSystem _sleepingSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HealOnBuckleComponent, MapInitEvent>(OnHealMapInit);
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SubscribeLocalEvent<HealOnBuckleComponent, StrappedEvent>(OnStrapped);
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SubscribeLocalEvent<HealOnBuckleComponent, UnstrappedEvent>(OnUnstrapped);
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}
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private void OnHealMapInit(Entity<HealOnBuckleComponent> ent, ref MapInitEvent args)
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{
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_actConts.EnsureAction(ent.Owner, ref ent.Comp.SleepAction, SleepingSystem.SleepActionId);
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Dirty(ent);
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}
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private void OnStrapped(Entity<HealOnBuckleComponent> bed, ref StrappedEvent args)
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{
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EnsureComp<HealOnBuckleHealingComponent>(bed);
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bed.Comp.NextHealTime = Timing.CurTime + TimeSpan.FromSeconds(bed.Comp.HealTime);
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_actionsSystem.AddAction(args.Buckle, ref bed.Comp.SleepAction, SleepingSystem.SleepActionId, bed);
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Dirty(bed);
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// Single action entity, cannot strap multiple entities to the same bed.
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DebugTools.AssertEqual(args.Strap.Comp.BuckledEntities.Count, 1);
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}
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private void OnUnstrapped(Entity<HealOnBuckleComponent> bed, ref UnstrappedEvent args)
|
||||
{
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||||
_actionsSystem.RemoveAction(args.Buckle, bed.Comp.SleepAction);
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||||
_sleepingSystem.TryWaking(args.Buckle.Owner);
|
||||
RemComp<HealOnBuckleHealingComponent>(bed);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user