fix sun inside storage

This commit is contained in:
Ed
2025-03-08 14:55:37 +03:00
parent 978f9cf4b9
commit c06323374f
5 changed files with 10 additions and 6 deletions

View File

@@ -28,7 +28,7 @@ public sealed partial class CP14FarmingSystem
private void OnTakeEnergyFromLight(Entity<CP14PlantEnergyFromLightComponent> regeneration, ref CP14PlantUpdateEvent args)
{
var gainEnergy = false;
var daylight = _dayCycle.TryDaylightThere(regeneration, true);
var daylight = _dayCycle.UnderSunlight(regeneration);
if (regeneration.Comp.Daytime && daylight)
gainEnergy = true;

View File

@@ -68,7 +68,7 @@ public sealed class CP14VampireRuleSystem : GameRuleSystem<CP14VampireRuleCompon
vampire.NextHeatTime = _timing.CurTime + vampire.HeatFrequency;
if (!_dayCycle.TryDaylightThere(uid))
if (!_dayCycle.UnderSunlight(uid))
continue;
_temperature.ChangeHeat(uid, vampire.HeatUnderSunTemperature);

View File

@@ -67,7 +67,7 @@ public partial class CP14MagicEnergySystem
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
ChangeEnergy(uid, _dayCycle.TryDaylightThere(uid) ? draw.DaylightEnergy : draw.DarknessEnergy, out _, out _, magicContainer, true);
ChangeEnergy(uid, _dayCycle.UnderSunlight(uid) ? draw.DaylightEnergy : draw.DarknessEnergy, out _, out _, magicContainer, true);
}
}