Slipping tweaks + remove EffectBlocker (#4955)

* Slipping tweaks + remove EffectBlocker

* mfw failed merge conflict resolution

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
mirrorcult
2021-10-24 23:43:49 -07:00
committed by GitHub
parent e016fc9906
commit c0ecdb09af
16 changed files with 69 additions and 112 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.DragDrop;
using Content.Shared.EffectBlocker;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
@@ -15,7 +14,6 @@ namespace Content.Shared.ActionBlocker
{
/// <summary>
/// Utility methods to check if a specific entity is allowed to perform an action.
/// For effects see <see cref="EffectBlockerSystem"/>
/// </summary>
[UsedImplicitly]
public class ActionBlockerSystem : EntitySystem

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@@ -1,6 +1,5 @@
using System;
using Content.Shared.DragDrop;
using Content.Shared.EffectBlocker;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
@@ -11,7 +10,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Buckle.Components
{
[NetworkedComponent()]
public abstract class SharedBuckleComponent : Component, IEffectBlocker, IDraggable
public abstract class SharedBuckleComponent : Component, IDraggable
{
public sealed override string Name => "Buckle";
@@ -35,8 +34,6 @@ namespace Content.Shared.Buckle.Components
public abstract bool TryBuckle(IEntity? user, IEntity to);
bool IEffectBlocker.CanFall() => !Buckled;
bool IDraggable.CanDrop(CanDropEvent args)
{
return args.Target.HasComponent<SharedStrapComponent>();

View File

@@ -1,17 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.EffectBlocker
{
public static class EffectBlockerExtensions
{
public static bool CanFall(this IEntity entity)
{
return EffectBlockerSystem.CanFall(entity);
}
public static bool CanSlip(this IEntity entity)
{
return EffectBlockerSystem.CanSlip(entity);
}
}
}

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@@ -1,42 +0,0 @@
using System;
using Content.Shared.ActionBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.EffectBlocker
{
/// <summary>
/// Utility methods to check if an effect is allowed to affect a specific entity.
/// For actions see <see cref="ActionBlockerSystem"/>
/// </summary>
[UsedImplicitly]
public class EffectBlockerSystem : EntitySystem
{
// TODO: Make these methods not static. Maybe move them to their relevant EntitySystems?
// TODO: Add EntityUid overloads.
public static bool CanFall(IEntity entity)
{
var canFall = true;
foreach (var blocker in entity.GetAllComponents<IEffectBlocker>())
{
canFall &= blocker.CanFall(); // Sets var to false if false
}
return canFall;
}
public static bool CanSlip(IEntity entity)
{
var canSlip = true;
foreach (var blocker in entity.GetAllComponents<IEffectBlocker>())
{
canSlip &= blocker.CanSlip(); // Sets var to false if false
}
return canSlip;
}
}
}

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@@ -1,14 +0,0 @@
using Content.Shared.ActionBlocker;
namespace Content.Shared.EffectBlocker
{
/// <summary>
/// This interface gives components the ability to block certain effects
/// from affecting the owning entity.
/// </summary>
public interface IEffectBlocker
{
bool CanFall() => true;
bool CanSlip() => true;
}
}

View File

@@ -1,13 +1,10 @@
using Content.Shared.EffectBlocker;
using Robust.Shared.GameObjects;
namespace Content.Shared.Slippery
{
[RegisterComponent]
public class NoSlipComponent : Component, IEffectBlocker
public class NoSlipComponent : Component
{
public override string Name => "NoSlip";
bool IEffectBlocker.CanSlip() => false;
}
}

View File

@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.EffectBlocker;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using JetBrains.Annotations;
@@ -26,6 +25,7 @@ namespace Content.Shared.Slippery
{
base.Initialize();
SubscribeLocalEvent<SlipperyComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
}
private void HandleCollide(EntityUid uid, SlipperyComponent component, StartCollideEvent args)
@@ -40,6 +40,11 @@ namespace Content.Shared.Slippery
component.Colliding.Add(otherUid);
}
private void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
{
args.Cancel();
}
/// <inheritdoc />
public override void Update(float frameTime)
{
@@ -80,10 +85,10 @@ namespace Content.Shared.Slippery
return false;
}
if (!EffectBlockerSystem.CanSlip(otherBody.Owner))
{
var ev = new SlipAttemptEvent();
RaiseLocalEvent(otherBody.Owner.Uid, ev, false);
if (ev.Cancelled)
return false;
}
otherBody.LinearVelocity *= component.LaunchForwardsMultiplier;
@@ -136,4 +141,11 @@ namespace Content.Shared.Slippery
return false;
}
}
/// <summary>
/// Raised on an entity to determine if it can slip or not.
/// </summary>
public class SlipAttemptEvent : CancellableEntityEventArgs
{
}
}

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@@ -20,7 +20,7 @@ namespace Content.Shared.Slippery
private float _paralyzeTime = 3f;
private float _intersectPercentage = 0.3f;
private float _requiredSlipSpeed = 0.1f;
private float _requiredSlipSpeed = 5f;
private float _launchForwardsMultiplier = 1f;
private bool _slippery = true;
private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");

View File

@@ -1,5 +1,4 @@
using System;
using Content.Shared.EffectBlocker;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
@@ -13,7 +12,7 @@ namespace Content.Shared.Standing
{
[Friend(typeof(StandingStateSystem))]
[RegisterComponent, NetworkedComponent]
public sealed class StandingStateComponent : Component, IEffectBlocker
public sealed class StandingStateComponent : Component
{
public override string Name => "StandingState";
@@ -25,8 +24,6 @@ namespace Content.Shared.Standing
[DataField("standing")]
public bool Standing { get; set; } = true;
public bool CanFall() => Standing;
public override ComponentState GetComponentState(ICommonSession player)
{
return new StandingComponentState(Standing);