add new salv loot into the vgroid procgen (#31290)
add new loot into vgroid procgen
This commit is contained in:
@@ -121,6 +121,54 @@
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tableId: SalvageScrapSpawnerValuable
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prob: 0.75
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- type: entityTable
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id: SalvageTreasureSpawnerCommon
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table: !type:GroupSelector
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children:
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# 80% chance of some treasure
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- !type:GroupSelector
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weight: 80
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 9
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- !type:NestedSelector
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tableId: SalvageTreasureLegendary
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weight: 1
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# 10% chance of low-level equipment
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- !type:GroupSelector
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weight: 10
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 40
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# 5% chance of moderate scrap
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: SalvageScrapLowValue
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weight: 60
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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weight: 30
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 10
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# 5% chance of maintenance fluff
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- !type:NestedSelector
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tableId: MaintFluffTable
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weight: 5
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- type: entity
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parent: MarkerBase
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id: SalvageSpawnerTreasure
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@@ -134,52 +182,62 @@
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state: diamond
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- type: EntityTableSpawner
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerCommon
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prob: 0.75
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- type: entityTable
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id: SalvageTreasureSpawnerValuable
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table: !type:GroupSelector
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children:
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# 80% chance of some treasure
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- !type:GroupSelector
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weight: 80
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children:
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# 80% chance of some treasure
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- !type:GroupSelector
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weight: 80
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 9
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- !type:NestedSelector
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tableId: SalvageTreasureLegendary
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weight: 1
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# 10% chance of low-level equipment
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- !type:GroupSelector
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weight: 10
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 40
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# 5% chance of moderate scrap
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: SalvageScrapLowValue
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weight: 60
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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weight: 30
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 10
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# 5% chance of maintenance fluff
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- !type:NestedSelector
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tableId: MaintFluffTable
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tableId: SalvageTreasureCommon
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weight: 45
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 35
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 15
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- !type:NestedSelector
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tableId: SalvageTreasureLegendary
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weight: 5
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# 10% chance of low-level equipment
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- !type:GroupSelector
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weight: 10
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 50
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 40
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 10
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# 5% chance of moderate scrap
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: SalvageScrapLowValue
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weight: 30
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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weight: 45
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 25
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# 5% chance of maintenance fluff
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- !type:NestedSelector
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tableId: MaintFluffTable
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weight: 5
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rolls: !type:RangeNumberSelector
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range: 1, 2
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- type: entity
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parent: MarkerBase
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@@ -194,57 +252,51 @@
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state: diamond
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- type: EntityTableSpawner
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerValuable
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prob: 0.75
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- type: entityTable
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id: SalvageEquipmentSpawnerCommon
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table: !type:GroupSelector
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children:
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# 80% chance of equipment item
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- !type:GroupSelector
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weight: 80
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children:
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# 80% chance of some treasure
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- !type:GroupSelector
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weight: 80
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 45
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 35
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 15
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- !type:NestedSelector
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tableId: SalvageTreasureLegendary
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weight: 5
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# 10% chance of low-level equipment
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- !type:GroupSelector
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weight: 10
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 50
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 40
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 10
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# 5% chance of moderate scrap
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- !type:GroupSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageEquipmentRare
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weight: 9
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- !type:NestedSelector
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tableId: SalvageEquipmentLegendary
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weight: 1
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# 15% chance of decent-ish treasure
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- !type:GroupSelector
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weight: 15
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 75
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 20
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 5
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children:
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- !type:NestedSelector
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tableId: SalvageScrapLowValue
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weight: 30
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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weight: 45
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 25
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# 5% chance of maintenance fluff
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# 5% chance of decent maintenance loot
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: MaintToolsTable
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- !type:NestedSelector
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tableId: MaintFluffTable
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weight: 5
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rolls: !type:RangeNumberSelector
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range: 1, 2
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- type: entity
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parent: MarkerBase
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@@ -259,46 +311,57 @@
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state: walkietalkie
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- type: EntityTableSpawner
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerCommon
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prob: 0.75
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- type: entityTable
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id: SalvageEquipmentSpawnerValuable
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table: !type:GroupSelector
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children:
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# 80% chance of equipment item
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- !type:GroupSelector
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weight: 80
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children:
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# 80% chance of equipment item
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- !type:GroupSelector
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weight: 80
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageEquipmentRare
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weight: 9
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- !type:NestedSelector
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tableId: SalvageEquipmentLegendary
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weight: 1
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# 15% chance of decent-ish treasure
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- !type:GroupSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 45
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 35
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- !type:NestedSelector
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tableId: SalvageEquipmentRare
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weight: 15
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 75
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 20
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 5
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# 5% chance of decent maintenance loot
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- !type:GroupSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentLegendary
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weight: 5
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children:
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- !type:NestedSelector
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tableId: MaintToolsTable
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- !type:NestedSelector
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tableId: MaintFluffTable
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# 14% chance of decent-ish treasure
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- !type:GroupSelector
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weight: 14
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 10
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# 5% chance of decent maintenance loot
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: MaintToolsTable
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- !type:NestedSelector
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tableId: MaintFluffTable
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# 1% chance of syndie maintenance loot
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- !type:GroupSelector
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weight: 1
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children:
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- !type:NestedSelector
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tableId: SyndieMaintLoot
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- type: entity
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parent: MarkerBase
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@@ -313,52 +376,9 @@
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state: walkietalkie
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- type: EntityTableSpawner
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerValuable
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prob: 0.75
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children:
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# 80% chance of equipment item
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- !type:GroupSelector
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weight: 80
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 45
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 35
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- !type:NestedSelector
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tableId: SalvageEquipmentRare
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weight: 15
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- !type:NestedSelector
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tableId: SalvageEquipmentLegendary
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weight: 5
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# 14% chance of decent-ish treasure
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- !type:GroupSelector
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weight: 14
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 10
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# 5% chance of decent maintenance loot
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: MaintToolsTable
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- !type:NestedSelector
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tableId: MaintFluffTable
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# 1% chance of syndie maintenance loot
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- !type:GroupSelector
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weight: 1
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children:
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- !type:NestedSelector
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tableId: SyndieMaintLoot
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- type: entity
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name: Salvage Canister Spawner
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@@ -141,9 +141,39 @@
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layers:
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- !type:ExteriorDunGen
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proto: Experiment
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- !type:EntityTableDunGen
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minCount: 25
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maxCount: 40
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table: !type:NestedSelector
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tableId: SalvageScrapSpawnerCommon
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- !type:EntityTableDunGen
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minCount: 30
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maxCount: 40
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table: !type:NestedSelector
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tableId: SalvageScrapSpawnerValuable
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 25
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerCommon
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 25
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerCommon
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 20
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerValuable
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 20
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerValuable
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- !type:MobsDunGen
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minCount: 5
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maxCount: 8
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minCount: 8
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maxCount: 15
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groups:
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- id: MobGoliath
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amount: 1
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Reference in New Issue
Block a user