Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system. Intending to use this with ahelps next. * Rate limt ahelps Fixes #28762 * Review comments
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@@ -6,6 +6,7 @@ using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Examine;
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using Content.Server.GameTicking;
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using Content.Server.Players.RateLimiting;
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using Content.Server.Speech.Components;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Station.Components;
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@@ -183,7 +184,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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return;
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}
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if (player != null && !_chatManager.HandleRateLimit(player))
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if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
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return;
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// Sus
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@@ -272,7 +273,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (!CanSendInGame(message, shell, player))
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return;
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if (player != null && !_chatManager.HandleRateLimit(player))
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if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
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return;
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// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
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