Added Derelict Cyborg midround event.
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@@ -170,3 +170,21 @@
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- state: green
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- sprite: Objects/Weapons/Melee/energykatana.rsi
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state: icon
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- type: entity
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categories: [ HideSpawnMenu, Spawner ]
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parent: BaseAntagSpawner
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id: SpawnPointGhostDerelictCyborg
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components:
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- type: GhostRole
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name: ghost-role-information-derelict-cyborg-name
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description: ghost-role-information-derelict-cyborg-description
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rules: ghost-role-information-silicon-rules
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raffle:
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settings: default
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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- state: green
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- sprite: Mobs/Silicon/chassis.rsi
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state: derelict_icon
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@@ -551,3 +551,16 @@
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cell_slot:
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name: power-cell-slot-component-slot-name-default
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startingItem: PowerCellHigh
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- type: entity
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id: PlayerBorgDerelictGhostRole
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parent: PlayerBorgDerelictBattery
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suffix: Battery, Ghost role
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components:
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- type: GhostRole
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name: ghost-role-information-derelict-cyborg-name
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description: ghost-role-information-derelict-cyborg-description
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rules: ghost-role-information-silicon-rules
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raffle:
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settings: default
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- type: GhostTakeoverAvailable
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@@ -35,6 +35,7 @@
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- id: RevenantSpawn
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- id: SleeperAgents
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- id: ZombieOutbreak
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- id: DerelictCyborgSpawn
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- type: entity
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id: BaseStationEvent
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@@ -545,3 +546,25 @@
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maxOccurrences: 1 # this event has diminishing returns on interesting-ness, so we cap it
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weight: 5
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- type: MobReplacementRule
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- type: entity
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parent: BaseGameRule
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id: DerelictCyborgSpawn
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components:
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- type: StationEvent
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weight: 2 #Low until it spawns with a random lawset instead of just antimov.
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earliestStart: 15
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reoccurrenceDelay: 20
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minimumPlayers: 7
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duration: null
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- type: SpaceSpawnRule
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spawnDistance: 0
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- type: AntagSpawner
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prototype: PlayerBorgDerelict
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- type: AntagSelection
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agentName: derelict-cyborg-round-end-agent-name
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definitions:
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- spawnerPrototype: SpawnPointGhostDerelictCyborg
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min: 1
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max: 1
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pickPlayer: false
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