Added Derelict Cyborg midround event.
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@@ -35,6 +35,7 @@
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- id: RevenantSpawn
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- id: SleeperAgents
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- id: ZombieOutbreak
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- id: DerelictCyborgSpawn
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- type: entity
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id: BaseStationEvent
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@@ -545,3 +546,25 @@
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maxOccurrences: 1 # this event has diminishing returns on interesting-ness, so we cap it
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weight: 5
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- type: MobReplacementRule
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- type: entity
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parent: BaseGameRule
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id: DerelictCyborgSpawn
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components:
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- type: StationEvent
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weight: 2 #Low until it spawns with a random lawset instead of just antimov.
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earliestStart: 15
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reoccurrenceDelay: 20
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minimumPlayers: 7
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duration: null
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- type: SpaceSpawnRule
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spawnDistance: 0
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- type: AntagSpawner
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prototype: PlayerBorgDerelict
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- type: AntagSelection
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agentName: derelict-cyborg-round-end-agent-name
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definitions:
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- spawnerPrototype: SpawnPointGhostDerelictCyborg
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min: 1
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max: 1
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pickPlayer: false
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