Merge pull request #658 from crystallpunk-14/ed-11-12-2024-upstream

Upstream sync
This commit is contained in:
Ed
2024-12-11 21:18:17 +03:00
committed by GitHub
299 changed files with 153555 additions and 9113 deletions

View File

@@ -1,3 +1,5 @@
using System.Linq;
using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
@@ -32,14 +34,13 @@ using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using System.Linq;
using System.Numerics;
namespace Content.Server.Ghost
{
public sealed class GhostSystem : SharedGhostSystem
{
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly SharedEyeSystem _eye = default!;
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -335,6 +336,8 @@ namespace Content.Server.Ghost
private void WarpTo(EntityUid uid, EntityUid target)
{
_adminLog.Add(LogType.GhostWarp, $"{ToPrettyString(uid)} ghost warped to {ToPrettyString(target)}");
if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
{
_followerSystem.StartFollowingEntity(uid, target);