Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites) - Add FakeMindshield System and Component - Add FakeMindsheildImplantSystem and Component - modify ShowMindShieldIconsSystem to check for FakeMindshields - add all supporting yaml for the Implants, action and uplink - add loc file stuff - add unfinished sprites * Cleanup, add to thief toolbox, remove metagame - Move Implant sameness check to AFTER the implant DoAfter to prevent instant identification of Deception Implants - cleanup the systems and components - add the fake mindshield to the Thief toolbox * part 1 of fixing the folder problem * Make the fakemindshield sprite folder lowercase * CR - Move ImplantCheck into shared, cleanup - Moved ImplantCheck and eventsubscription into Shared - Remove Client/Server extensions of FakeMindshieldImplantSystem and FakeMindShieldSystem and make shared Sealed - make OnToggleMindshield Private, use the event! * CR - Cleanup extra lines, fix some Prototype - cleaned up extra liens in ImplanterSystem and SharedFakeMindshieldSystem from when i was developing - Uplink catalog no longer lists the implant in 2 spots, only implants now, also uses the On state action icon - added a comment about why it's reraising the action event rather than directly interacting with the FakeMindshield Component * Fake Mindshield CR: - Added a comment about IsEnabled - moved OnFakeMindShieldToggle to Entity<> from Uid, Comp - fixed some formatting in uplink_catalog * CR - Add a bit more comment
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@@ -328,3 +328,15 @@
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itemIconStyle: NoItem
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useDelay: 1 # emote spam
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event: !type:ToggleActionEvent
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- type: entity
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id: FakeMindShieldToggleAction
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name: action-name-toggle-fake-mindshield
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description: action-description-toggle-fake-mindshield
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components:
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- type: InstantAction
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icon: { sprite: Interface/Actions/actions_fakemindshield.rsi, state: icon }
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iconOn: { sprite: Interface/Actions/actions_fakemindshield.rsi, state: icon-on }
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itemIconStyle: NoItem
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useDelay: 1
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event: !type:FakeMindShieldToggleEvent
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@@ -17,6 +17,7 @@
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- ClothingShoesChameleon
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- BarberScissors
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- ChameleonProjector
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- FakeMindShieldImplanter
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- AgentIDCard
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- type: thiefBackpackSet
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@@ -1422,6 +1422,20 @@
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components:
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- SurplusBundle
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- type: listing
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id: UplinkFakeMindshield
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name: uplink-fake-mindshield-name
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description: uplink-fake-mindshield-desc
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icon: { sprite: Interface/Actions/actions_fakemindshield.rsi, state: icon-on }
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productEntity: FakeMindShieldImplanter
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discountDownTo:
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Telecrystal: 2
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cost:
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Telecrystal: 4
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categories:
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- UplinkImplants
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# Wearables
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- type: listing
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@@ -245,6 +245,14 @@
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- type: Implanter
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implant: DeathAcidifierImplant
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- type: entity
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id: FakeMindShieldImplanter
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suffix: fake mindshield
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parent: BaseImplantOnlyImplanterSyndi
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components:
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- type: Implanter
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implant: FakeMindShieldImplant
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# Security and Command implanters
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- type: entity
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@@ -311,6 +311,17 @@
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- Dead
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- type: Rattle
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- type: entity
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parent: BaseSubdermalImplant
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id: FakeMindShieldImplant
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name: fake mindshield implant
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description: This implant allows the implanter to produce a fake signal that NT security huds use to identify individuals implanted with a mindshield.
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categories: [ HideSpawnMenu ]
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components:
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- type: SubdermalImplant
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implantAction: FakeMindShieldToggleAction
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- type: FakeMindShieldImplant
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# Sec and Command implants
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- type: entity
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