Predict anomaly synchronizer (#39321)

* predict anomaly synchronizer

* pvs

* lambda

* Update Resources/Locale/en-US/anomaly/anomaly.ftl

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
slarticodefast
2025-08-03 01:07:32 +02:00
committed by GitHub
parent 6c9368dc60
commit c538d7fb2b
3 changed files with 101 additions and 76 deletions

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@@ -1,238 +0,0 @@
using System.Linq;
using System.Numerics;
using Content.Server.Anomaly.Components;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Power;
using Robust.Shared.Audio.Systems;
using Content.Shared.Verbs;
using Robust.Shared.Timing;
namespace Content.Server.Anomaly;
/// <summary>
/// a device that allows you to translate anomaly activity into multitool signals.
/// </summary>
public sealed partial class AnomalySynchronizerSystem : EntitySystem
{
[Dependency] private readonly AnomalySystem _anomaly = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly DeviceLinkSystem _signal = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly PowerReceiverSystem _power = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AnomalySynchronizerComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<AnomalySynchronizerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<AnomalySynchronizerComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<AnomalySynchronizerComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
SubscribeLocalEvent<AnomalyPulseEvent>(OnAnomalyPulse);
SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnAnomalySeverityChanged);
SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnAnomalyStabilityChanged);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<AnomalySynchronizerComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var sync, out var xform))
{
if (sync.ConnectedAnomaly is null)
continue;
if (_timing.CurTime < sync.NextCheckTime)
continue;
sync.NextCheckTime += sync.CheckFrequency;
if (Transform(sync.ConnectedAnomaly.Value).MapUid != Transform(uid).MapUid)
{
DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
continue;
}
if (!xform.Coordinates.TryDistance(EntityManager, Transform(sync.ConnectedAnomaly.Value).Coordinates, out var distance))
continue;
if (distance > sync.AttachRange)
DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
}
}
/// <summary>
/// If powered, try to attach a nearby anomaly.
/// </summary>
public bool TryAttachNearbyAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid? user = null)
{
if (!_power.IsPowered(ent))
{
if (user is not null)
_popup.PopupEntity(Loc.GetString("base-computer-ui-component-not-powered", ("machine", ent)), ent, user.Value);
return false;
}
var coords = _transform.GetMapCoordinates(ent);
var anomaly = _entityLookup.GetEntitiesInRange<AnomalyComponent>(coords, ent.Comp.AttachRange).FirstOrDefault();
if (anomaly.Owner is { Valid: false }) // no anomaly in range
{
if (user is not null)
_popup.PopupEntity(Loc.GetString("anomaly-sync-no-anomaly"), ent, user.Value);
return false;
}
ConnectToAnomaly(ent, anomaly);
return true;
}
private void OnPowerChanged(Entity<AnomalySynchronizerComponent> ent, ref PowerChangedEvent args)
{
if (args.Powered)
return;
if (ent.Comp.ConnectedAnomaly is null)
return;
DisconnectFromAnomaly(ent, ent.Comp.ConnectedAnomaly.Value);
}
private void OnExamined(Entity<AnomalySynchronizerComponent> ent, ref ExaminedEvent args)
{
args.PushMarkup(Loc.GetString(ent.Comp.ConnectedAnomaly.HasValue ? "anomaly-sync-examine-connected" : "anomaly-sync-examine-not-connected"));
}
private void OnGetInteractionVerbs(Entity<AnomalySynchronizerComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands is null || ent.Comp.ConnectedAnomaly.HasValue)
return;
var user = args.User;
args.Verbs.Add(new()
{
Act = () =>
{
TryAttachNearbyAnomaly(ent, user);
},
Message = Loc.GetString("anomaly-sync-connect-verb-message", ("machine", ent)),
Text = Loc.GetString("anomaly-sync-connect-verb-text"),
});
}
private void OnInteractHand(Entity<AnomalySynchronizerComponent> ent, ref InteractHandEvent args)
{
TryAttachNearbyAnomaly(ent, args.User);
}
private void ConnectToAnomaly(Entity<AnomalySynchronizerComponent> ent, Entity<AnomalyComponent> anomaly)
{
if (ent.Comp.ConnectedAnomaly == anomaly)
return;
ent.Comp.ConnectedAnomaly = anomaly;
//move the anomaly to the center of the synchronizer, for aesthetics.
var targetXform = _transform.GetWorldPosition(ent);
_transform.SetWorldPosition(anomaly, targetXform);
if (ent.Comp.PulseOnConnect)
_anomaly.DoAnomalyPulse(anomaly, anomaly);
_popup.PopupEntity(Loc.GetString("anomaly-sync-connected"), ent, PopupType.Medium);
_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
}
//TODO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
//Currently only bluespace anomaly can do this, but for some reason it is the only one that cannot be connected to the synchronizer.
private void DisconnectFromAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid other)
{
if (ent.Comp.ConnectedAnomaly == null)
return;
if (TryComp<AnomalyComponent>(other, out var anomaly))
{
if (ent.Comp.PulseOnDisconnect)
_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
}
_popup.PopupEntity(Loc.GetString("anomaly-sync-disconnected"), ent, PopupType.Large);
_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
ent.Comp.ConnectedAnomaly = null;
}
private void OnAnomalyPulse(ref AnomalyPulseEvent args)
{
var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (args.Anomaly != component.ConnectedAnomaly)
continue;
if (!_power.IsPowered(uid))
continue;
_signal.InvokePort(uid, component.PulsePort);
}
}
private void OnAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
while (query.MoveNext(out var ent, out var component))
{
if (args.Anomaly != component.ConnectedAnomaly)
continue;
if (!_power.IsPowered(ent))
continue;
//The superscritical port is invoked not at the AnomalySupercriticalEvent,
//but at the moment the growth animation starts. Otherwise, there is no point in this port.
//ATTENTION! the console command supercriticalanomaly does not work here,
//as it forcefully causes growth to start without increasing severity.
if (args.Severity >= 1)
_signal.InvokePort(ent, component.SupercritPort);
}
}
private void OnAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
{
Entity<AnomalyComponent> anomaly = (args.Anomaly, Comp<AnomalyComponent>(args.Anomaly));
var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
while (query.MoveNext(out var ent, out var component))
{
if (component.ConnectedAnomaly != anomaly)
continue;
if (!_power.IsPowered(ent))
continue;
if (args.Stability < anomaly.Comp.DecayThreshold)
{
_signal.InvokePort(ent, component.DecayingPort);
}
else if (args.Stability > anomaly.Comp.GrowthThreshold)
{
_signal.InvokePort(ent, component.GrowingPort);
}
else
{
_signal.InvokePort(ent, component.StabilizePort);
}
}
}
}

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using Content.Shared.DeviceLinking;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Anomaly.Components;
/// <summary>
/// a device that allows you to translate anomaly activity into multitool signals.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(AnomalySynchronizerSystem))]
public sealed partial class AnomalySynchronizerComponent : Component
{
/// <summary>
/// The uid of the anomaly to which the synchronizer is connected.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityUid? ConnectedAnomaly;
/// <summary>
/// Should the anomaly pulse when connected to the synchronizer?
/// </summary>
[DataField]
public bool PulseOnConnect = true;
/// <summary>
/// Should the anomaly pulse when disconnected from synchronizer?
/// </summary>
[DataField]
public bool PulseOnDisconnect = false;
/// <summary>
/// minimum distance from the synchronizer to the anomaly to be attached
/// </summary>
[DataField]
public float AttachRange = 0.4f;
/// <summary>
/// Periodicheski checks to see if the anomaly has moved to disconnect it.
/// </summary>
[DataField]
public TimeSpan CheckFrequency = TimeSpan.FromSeconds(1f);
[DataField, AutoPausedField]
public TimeSpan NextCheckTime = TimeSpan.Zero;
[DataField]
public ProtoId<SourcePortPrototype> DecayingPort = "Decaying";
[DataField]
public ProtoId<SourcePortPrototype> StabilizePort = "Stabilize";
[DataField]
public ProtoId<SourcePortPrototype> GrowingPort = "Growing";
[DataField]
public ProtoId<SourcePortPrototype> PulsePort = "Pulse";
[DataField]
public ProtoId<SourcePortPrototype> SupercritPort = "Supercritical";
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ConnectedSound = new SoundPathSpecifier("/Audio/Machines/anomaly_sync_connect.ogg");
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier DisconnectedSound = new SoundPathSpecifier("/Audio/Machines/anomaly_sync_connect.ogg");
}