Skills system (#247)
* init basic skill system * add skill requirement to advanced melee weapon * working hard * more hard work * shot skill issue * Now the skills give you the components * add job special autolearning skills * traits recreating * some tweaks * remove bg and components for now * sharpening now require skills * add alchemist role on maps * pestle skill issue
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@@ -1,5 +1,6 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared._CP14.Skills;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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@@ -31,6 +32,8 @@ public sealed class InjectorSystem : SharedInjectorSystem
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private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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RaiseLocalEvent(injector, new CP14TrySkillIssueEvent(user)); //CP14 Skill issue event
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// Handle injecting/drawing for solutions
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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