Skills system (#247)
* init basic skill system * add skill requirement to advanced melee weapon * working hard * more hard work * shot skill issue * Now the skills give you the components * add job special autolearning skills * traits recreating * some tweaks * remove bg and components for now * sharpening now require skills * add alchemist role on maps * pestle skill issue
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@@ -11,7 +11,6 @@ namespace Content.Server._CP14.MagicEnergy;
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public sealed partial class CP14MagicEnergyCrystalSlotSystem : SharedCP14MagicEnergyCrystalSlotSystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly CP14MagicEnergySystem _magicEnergy = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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