Skills system (#247)
* init basic skill system * add skill requirement to advanced melee weapon * working hard * more hard work * shot skill issue * Now the skills give you the components * add job special autolearning skills * traits recreating * some tweaks * remove bg and components for now * sharpening now require skills * add alchemist role on maps * pestle skill issue
This commit is contained in:
@@ -387,10 +387,10 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
var ev = new AttemptMeleeEvent();
|
||||
RaiseLocalEvent(weaponUid, ref ev);
|
||||
|
||||
//CrystallPun melee improvment
|
||||
//CrystallPunk melee improvment
|
||||
if (weapon.CPSwingBeverage)
|
||||
weapon.SwingLeft = !weapon.SwingLeft;
|
||||
//CrystallPun melee improvment end
|
||||
//CrystallPunk melee improvment end
|
||||
|
||||
if (ev.Cancelled)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user