Skills system (#247)

* init basic skill system

* add skill requirement to advanced melee weapon

* working hard

* more hard work

* shot skill issue

* Now the skills give you the components

* add job special autolearning skills

* traits recreating

* some tweaks

* remove bg and components for now

* sharpening now require skills

* add alchemist role on maps

* pestle skill issue
This commit is contained in:
Ed
2024-06-15 16:55:04 +03:00
committed by GitHub
parent 39bb249eb3
commit c5a8e96dca
39 changed files with 937 additions and 239 deletions

View File

@@ -387,10 +387,10 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
var ev = new AttemptMeleeEvent();
RaiseLocalEvent(weaponUid, ref ev);
//CrystallPun melee improvment
//CrystallPunk melee improvment
if (weapon.CPSwingBeverage)
weapon.SwingLeft = !weapon.SwingLeft;
//CrystallPun melee improvment end
//CrystallPunk melee improvment end
if (ev.Cancelled)
{