Cleanup more SpriteComponent warnings (part 6) (#37607)

* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor
This commit is contained in:
Tayrtahn
2025-05-19 19:52:03 -04:00
committed by GitHub
parent c6f518de18
commit c5ac160ea8
14 changed files with 48 additions and 37 deletions

View File

@@ -8,7 +8,7 @@ public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsC
{
protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
if (args.Sprite == null || !SpriteSystem.LayerMapTryGet((uid, args.Sprite), RecyclerVisualLayers.Main, out var layer, false))
return;
AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
@@ -22,6 +22,6 @@ public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsC
var bloodyKey = bloody ? component.BloodyKey : string.Empty;
var state = $"{component.BaseKey}{activityState}{bloodyKey}";
args.Sprite.LayerSetState(layer, state);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, state);
}
}