Cleanup more SpriteComponent warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem * 2 warnings in RecyclerVisualizerSystem * 1 warning in ClusterGrenadeVisualizerSystem * 2 warnings in BarSignSystem * 4 warnings in AlertControl * 1 warning in ToolSystem * 2 warnings in PinpointerSystem * 2 warnings in ClientSpriteMovementSystem * 2 warnings in OptionsVisualizerSystem * 1 warning in FlatpackSystem * 1 warning in ZombieSystem * 1 warning in StackSystem * 1 warning in MiningOverlay * 1 warning in FlippableClothingVisualizerSystem * Guard clause for MechAssemblyVisualizerSystem * Get SpriteSystem in AlertControl constructor
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@@ -8,7 +8,7 @@ public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsC
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{
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protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null || !args.Sprite.LayerMapTryGet(RecyclerVisualLayers.Main, out var layer))
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if (args.Sprite == null || !SpriteSystem.LayerMapTryGet((uid, args.Sprite), RecyclerVisualLayers.Main, out var layer, false))
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return;
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AppearanceSystem.TryGetData<ConveyorState>(uid, ConveyorVisuals.State, out var running);
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@@ -22,6 +22,6 @@ public sealed class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsC
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var bloodyKey = bloody ? component.BloodyKey : string.Empty;
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var state = $"{component.BaseKey}{activityState}{bloodyKey}";
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args.Sprite.LayerSetState(layer, state);
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, state);
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}
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}
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