diff --git a/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs b/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs index 40c1cb24c2..2ef0da742e 100644 --- a/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs @@ -515,17 +515,6 @@ namespace Content.Server.GameObjects.EntitySystems return; } - // Check if ClickLocation is in object bounds here, if not lets log as warning and see why - if (attacked.TryGetComponent(out ICollidableComponent collideComp)) - { - if (!collideComp.WorldAABB.Contains(coordinates.ToMapPos(_mapManager))) - { - Logger.WarningS("system.interaction", - $"Player {player.Name} clicked {attacked.Name} outside of its bounding box component somehow"); - return; - } - } - // RangedInteract/AfterInteract: Check distance between user and clicked item, if too large parse it in the ranged function // TODO: have range based upon the item being used? or base it upon some variables of the player himself? var distance = (playerTransform.WorldPosition - attacked.Transform.WorldPosition).LengthSquared;