Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
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@@ -9,6 +9,7 @@ using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Stacks;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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@@ -29,6 +30,7 @@ public abstract class SharedMaterialReclaimerSystem : EntitySystem
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[Dependency] protected readonly SharedAmbientSoundSystem AmbientSound = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] protected readonly SharedContainerSystem Container = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public const string ActiveReclaimerContainerId = "active-material-reclaimer-container";
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@@ -91,10 +93,8 @@ public abstract class SharedMaterialReclaimerSystem : EntitySystem
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if (HasComp<MobStateComponent>(item) && !CanGib(uid, item, component)) // whitelist? We be gibbing, boy!
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return false;
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if (component.Whitelist is {} whitelist && !whitelist.IsValid(item))
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return false;
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if (component.Blacklist is {} blacklist && blacklist.IsValid(item))
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if (_whitelistSystem.IsWhitelistFail(component.Whitelist, item) ||
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_whitelistSystem.IsBlacklistPass(component.Blacklist, item))
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return false;
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if (Container.TryGetContainingContainer(item, out _) && !Container.TryRemoveFromContainer(item))
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