Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)

This commit is contained in:
Plykiya
2024-06-03 14:40:03 -07:00
committed by GitHub
parent 2bd4f85966
commit c5ff647ca6
42 changed files with 141 additions and 91 deletions

View File

@@ -15,6 +15,7 @@ using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Popups;
using Content.Shared.Weapons.Melee;
using Content.Shared.Whitelist;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
@@ -37,6 +38,7 @@ public abstract class SharedMechSystem : EntitySystem
[Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -216,7 +218,7 @@ public abstract class SharedMechSystem : EntitySystem
if (component.EquipmentContainer.ContainedEntities.Count >= component.MaxEquipmentAmount)
return;
if (component.EquipmentWhitelist != null && !component.EquipmentWhitelist.IsValid(toInsert))
if (_whitelistSystem.IsWhitelistFail(component.EquipmentWhitelist, toInsert))
return;
equipmentComponent.EquipmentOwner = uid;