Add syndicate sleeper agents random event (#27501)
* Intercept rule (#10) * add * b * add this back lol * fix test fails (alert levels dont have prototypes) * tweaks
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@@ -454,6 +454,31 @@
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- type: NukeopsRole
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prototype: Nukeops
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- type: entity
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id: SleeperAgentsRule
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parent: BaseGameRule
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noSpawn: true
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components:
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- type: StationEvent
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earliestStart: 25
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weight: 15
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minimumPlayers: 15
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reoccurrenceDelay: 60
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startAnnouncement: station-event-communication-interception
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startAudio:
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path: /Audio/Announcements/intercept.ogg
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- type: AlertLevelInterceptionRule
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- type: TraitorRule
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- type: AntagSelection
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definitions:
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- prefRoles: [ Traitor ]
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min: 1
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max: 2
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playerRatio: 10
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mindComponents:
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- type: TraitorRole
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prototype: Traitor
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- type: entity
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id: MassHallucinations
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parent: BaseGameRule
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