Guidebook Updates for the Amateur Spessman (#28603)

* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
This commit is contained in:
UBlueberry
2024-06-08 19:00:43 -04:00
committed by GitHub
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<Document>
# Controls
<Box Orientation="Vertical">You can change the keybinds at any time here:</Box>
<Box Orientation="Vertical"><CommandButton Text="ui-options-tab-controls" Command="options 1"/></Box>
## Basic controls
We shall politely assume you already know how WASD to walk works.
Beyond that, there's a handful primary interactions in SS14, ordered by importance:
- [color=#a4885c][keybind="Use"/][/color] to pick up items and activate objects like buttons or computers, and [color=#a4885c][keybind="ActivateItemInWorld"/][/color] to activate items. You can also press [color=#a4885c]alt[/color] while doing this to trigger alternate interactions for some objects.
- You can also quickly activate items you're holding by pressing [color=#a4885c][keybind="ActivateItemInHand"/][/color] and [color=#a4885c][keybind="AltActivateItemInHand"/][/color] respectively.
- [color=#a4885c][keybind="UIRightClick"/][/color] to open the context menu. You can then either left click an entry just like you would in the world, or right click it again to open the verb menu, which gives you more complex ways to interact with an object.
- You can [color=#a4885c][keybind="ExamineEntity"/][/color] objects to examine them, and get their name and a detailed (though often humorous) description.
You can quickly try out these controls with the monkey below (note: clicking it only works in-game and not in the lobby), and at any point in this guidebook if you're shown an entity, [color=#a4885c][keybind="ExamineEntity"/] to examine will always work[/color]:
<GuideEntityEmbed Entity="MobGuidebookMonkey" Interactive="True" Caption=""/>
## Inventory
In order to move items around in your inventory and between containers, you can click the item (or item name) to move it to your active hand, and then click the spot you want it to go (either a slot in your HUD, or the container).
The items in your hands are only active one at a time, in order to swap between what you're currently using, you can press [color=#a4885c][keybind="SwapHands"/][/color] on your keyboard to change active hands.
Opening containers in your inventory is easy as well, either hover over the item and activate it with [color=#a4885c][keybind="ActivateItemInWorld"/][/color] or click on the bag icon in the bottom right corner of the slot it is in.
When you open a container a window will pop up showing the contents of the container and how much space it has available to hold things.
All items have an assigned size, some too large to fit into most or all containers.
To drop items, you can press [color=#a4885c][keybind="Drop"/][/color], and to drop them more violently (also known as throwing), you can press [color=#a4885c][keybind="ThrowItemInHand"/][/color].
A slightly advanced way to manage your inventory is to use [color=#a4885c]Shift + B[/color]. If your active hand is currently empty, this hotkey will pull out the latest item that was put in your bag. If you have an item in your hand - samek hotkey will put said item into your bag.
Hotkey [color=#a4885c]Shift + E[/color] works exactly the same, but uses your belt as storage.
## Actions
To the left in your HUD there's a bar showing various actions you can take.
You can hover over each one to see a name and description for the action that tells you what it is and how it works.
You can click on an action to invoke it, or press a number key at any time to invoke the action without clicking on it.
In order to rearrange your actions, simply drag and drop them to other slots, right click to remove them, and press the gear icon at the top of the bar to open a menu to (re)add them.
You have 10 pages of actions total that you can switch between by pressing [color=#a4885c]shift-(number)[/color].
Additionally, you can press the lock icon to prevent the action bar from being modified.
## Movement
There's a good few things that can modify your movement, most notably slipping (which requires you to walk with [color=#a4885c]shift[/color] to avoid, usually.) and a lack of gravity.
Slipping simply stuns you for a bit, but no gravity can be deadly if you're off station and wander more than about 1.5m away from the nearest wall or solid structure, as you'll lose your grip and no longer be able to move without throwing something.
</Document>