Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
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<Document>
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# Security
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Ensuring the safety of both station and crew is number one for Security. Be it Syndicate Agents, Nuclear Operatives, Infestations or just unruly staff. Security are on hand to maintain order and control crowds.
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<Document>
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# Security
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Ensuring the safety of both station and crew is number one for [color=#cb0000]Security[/color]. They are ready for any situation, and [color=#cb0000]Security[/color] are on hand to maintain order and control crowds.
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## Gear
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First we have non-lethals a step above simply telling someone to cooperate with instructions. Both the stunbaton and disabler are capable of limiting the movement of an assailant, whereas handcuffs can be applied to deny a criminal free movement and access to their hands.
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They face [textlink="Syndicate Agents" link="Traitors"], [textlink="Nuclear Operatives" link="NuclearOperatives"], [textlink="Zombies" link="Zombies"] and unruly staff.
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## Personnel
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[color=#cb0000]Security[/color]'s staff is made up of Security Cadets, Security Officers, and the Detective. [color=#cb0000]Security[/color] is run by the Warden and Head of Security.
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<Box>
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<GuideEntityEmbed Entity="ToyFigurineSecurity" Caption="Secoff"/>
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<GuideEntityEmbed Entity="ToyFigurineDetective" Caption="Detective"/>
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<GuideEntityEmbed Entity="ToyFigurineWarden" Caption="Warden"/>
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<GuideEntityEmbed Entity="ToyFigurineHeadOfSecurity" Caption="HoS"/>
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</Box>
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## Gear
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First we have non-lethals a step above simply telling someone to cooperate with instructions. Both the stunbaton and disabler are capable of limiting the movement of an assailant, whereas handcuffs can be applied to deny a criminal free movement and access to their hands.
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<Box>
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<GuideEntityEmbed Entity="Stunbaton"/>
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<GuideEntityEmbed Entity="Handcuffs"/>
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<GuideEntityEmbed Entity="WeaponDisabler"/>
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<GuideEntityEmbed Entity="WeaponDisabler"/>
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</Box>
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## Flashes
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Flashes are an effective tool for dispersing crowds and apprehending particularly evasive targets, with a large area of effect blinding all those without protection.
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It is worth noting that flashes can be both used in a large area ([color=yellow]Z[/color] hotkey) and if you attack somebody with it while [color=red]harm mode[/color] is active. Important to note that localized flashes last [color=yellow]2.5[/color] times as long as large area ones.
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Security and [color=#a4885c]some[/color] other members of staff have eye protection from flashbangs and flashes.
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## Flashes
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[color=#a4885c]Flashes[/color] are an effective tool for dispersing crowds and apprehending particularly evasive targets, with a large area of effect blinding all those without protection.
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It is worth noting that flashes can be both used in a large area ([color=yellow]Z[/color] hotkey) and if you attack somebody with it while [color=red]harm mode[/color] is active. Important to note that localized flashes last [color=yellow]2.5[/color] times as long as large area ones.
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[color=#cb0000]Security[/color] and [color=#a4885c]some[/color] other members of staff have eye protection from flashbangs and flashes.
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<Box>
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<GuideEntityEmbed Entity="Flash"/>
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<GuideEntityEmbed Entity="ClothingEyesGlassesSecurity"/>
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<GuideEntityEmbed Entity="GrenadeFlashBang"/>
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</Box>
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## Lethals
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Should the situation dictate, Security have access to laser rifles, shotguns, handguns and automatic rifles able to put down substancial fire against any who would stand against the station.
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## Lethals
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Should the situation dictate, [color=#cb0000]Security[/color] have access to laser rifles, shotguns, handguns and automatic rifles able to put down substancial fire against any who would stand against the station.
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<Box>
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<GuideEntityEmbed Entity="WeaponLaserCarbine"/>
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<GuideEntityEmbed Entity="WeaponShotgunKammerer"/>
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<GuideEntityEmbed Entity="WeaponPistolMk58"/>
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<GuideEntityEmbed Entity="WeaponRifleLecter"/>
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<GuideEntityEmbed Entity="WeaponLaserCarbine"/>
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<GuideEntityEmbed Entity="WeaponShotgunKammerer"/>
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<GuideEntityEmbed Entity="WeaponPistolMk58"/>
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<GuideEntityEmbed Entity="WeaponRifleLecter"/>
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</Box>
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</Document>
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