diff --git a/Content.Shared/Clothing/EntitySystems/FoldableClothingSystem.cs b/Content.Shared/Clothing/EntitySystems/FoldableClothingSystem.cs index 7c6810140c..76de205a7b 100644 --- a/Content.Shared/Clothing/EntitySystems/FoldableClothingSystem.cs +++ b/Content.Shared/Clothing/EntitySystems/FoldableClothingSystem.cs @@ -65,9 +65,9 @@ public sealed class FoldableClothingSystem : EntitySystem // This should instead work via an event or something that gets raised to optionally modify the currently hidden layers. // Or at the very least it should stash the old layers and restore them when unfolded. // TODO CLOTHING fix this. - if (ent.Comp.FoldedHideLayers.Count != 0 && TryComp(ent.Owner, out var hideLayerComp)) + if ((ent.Comp.FoldedHideLayers.Count != 0 || ent.Comp.UnfoldedHideLayers.Count != 0) && + TryComp(ent.Owner, out var hideLayerComp)) hideLayerComp.Slots = ent.Comp.FoldedHideLayers; - } else { @@ -81,9 +81,9 @@ public sealed class FoldableClothingSystem : EntitySystem _itemSystem.SetHeldPrefix(ent.Owner, null, false, itemComp); // TODO CLOTHING fix this. - if (ent.Comp.UnfoldedHideLayers.Count != 0 && TryComp(ent.Owner, out var hideLayerComp)) + if ((ent.Comp.FoldedHideLayers.Count != 0 || ent.Comp.UnfoldedHideLayers.Count != 0) && + TryComp(ent.Owner, out var hideLayerComp)) hideLayerComp.Slots = ent.Comp.UnfoldedHideLayers; - } } }