diff --git a/Resources/Prototypes/GameRules/events.yml b/Resources/Prototypes/GameRules/events.yml index d3b0971be0..04918578fa 100644 --- a/Resources/Prototypes/GameRules/events.yml +++ b/Resources/Prototypes/GameRules/events.yml @@ -234,6 +234,30 @@ prob: 0.02 - id: MobMouseCancer prob: 0.001 +# Events always spawn a critter regardless of Probability https://github.com/space-wizards/space-station-14/issues/28480 I added the Rat King to their own event with a player cap. + +- type: entity + id: KingRatMigration + parent: BaseStationEventShortDelay + components: + - type: StationEvent + startAnnouncement: station-event-vent-creatures-start-announcement + startAudio: + path: /Audio/Announcements/attention.ogg + earliestStart: 15 + weight: 6 + duration: 50 + minimumPlayers: 15 # Hopefully this is enough for the Rat King's potential Army + - type: VentCrittersRule + entries: + - id: MobMouse + prob: 0.02 + - id: MobMouse1 + prob: 0.02 + - id: MobMouse2 + prob: 0.02 + - id: MobMouseCancer + prob: 0.001 specialEntries: - id: SpawnPointGhostRatKing prob: 0.001