Merge remote-tracking branch 'upstream/master' into ed-19-08-2024-upstream

# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/atlas.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Traits/speech.yml
#	Resources/Prototypes/Voice/disease_emotes.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
This commit is contained in:
Ed
2024-08-19 19:06:38 +03:00
679 changed files with 212091 additions and 436243 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Electrocution;
using Content.Server.Pinpointer;
using Content.Shared.Flash.Components;
using Content.Server.Radio.EntitySystems;
@@ -33,6 +34,7 @@ using Robust.Shared.Random;
using Robust.Shared.Player;
using Content.Shared.Coordinates;
using Robust.Shared.Utility;
using Robust.Shared.Timing;
namespace Content.Server.Explosion.EntitySystems
{
@@ -75,6 +77,7 @@ namespace Content.Server.Explosion.EntitySystems
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
public override void Initialize()
{
@@ -104,6 +107,7 @@ namespace Content.Server.Explosion.EntitySystems
SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(OnAnchorTrigger);
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(OnSoundTrigger);
SubscribeLocalEvent<ShockOnTriggerComponent, TriggerEvent>(HandleShockTrigger);
SubscribeLocalEvent<RattleComponent, TriggerEvent>(HandleRattleTrigger);
}
@@ -120,6 +124,24 @@ namespace Content.Server.Explosion.EntitySystems
}
}
private void HandleShockTrigger(Entity<ShockOnTriggerComponent> shockOnTrigger, ref TriggerEvent args)
{
if (!_container.TryGetContainingContainer(shockOnTrigger, out var container))
return;
var containerEnt = container.Owner;
var curTime = _timing.CurTime;
if (curTime < shockOnTrigger.Comp.NextTrigger)
{
// The trigger's on cooldown.
return;
}
_electrocution.TryDoElectrocution(containerEnt, null, shockOnTrigger.Comp.Damage, shockOnTrigger.Comp.Duration, true);
shockOnTrigger.Comp.NextTrigger = curTime + shockOnTrigger.Comp.Cooldown;
}
private void OnAnchorTrigger(EntityUid uid, AnchorOnTriggerComponent component, TriggerEvent args)
{
var xform = Transform(uid);