Replace obsolete FromMap calls with ToCoordinates (#35304)
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@@ -136,7 +136,7 @@ public sealed partial class AdminVerbSystem
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Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
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var board = Spawn("ChessBoard", xform.Coordinates);
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var session = _tabletopSystem.EnsureSession(Comp<TabletopGameComponent>(board));
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xform.Coordinates = EntityCoordinates.FromMap(_mapManager, session.Position);
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xform.Coordinates = _transformSystem.ToCoordinates(session.Position);
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_transformSystem.SetWorldRotationNoLerp((args.Target, xform), Angle.Zero);
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},
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Impact = LogImpact.Extreme,
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@@ -16,6 +16,7 @@ using Content.Shared.GameTicking;
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using Content.Shared.Inventory;
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using Content.Shared.Projectiles;
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using Content.Shared.Throwing;
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using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Server.Player;
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using Robust.Shared.Audio.Systems;
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@@ -38,6 +39,7 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
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@@ -345,7 +347,7 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
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CameraShake(iterationIntensity.Count * 4f, pos, queued.TotalIntensity);
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//For whatever bloody reason, sound system requires ENTITY coordinates.
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var mapEntityCoords = EntityCoordinates.FromMap(_mapManager.GetMapEntityId(pos.MapId), pos, _transformSystem, EntityManager);
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var mapEntityCoords = _transformSystem.ToCoordinates(_mapSystem.GetMap(pos.MapId), pos);
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// play sound.
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// for the normal audio, we want everyone in pvs range
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