Fucking big refactor
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@@ -36,7 +36,7 @@ namespace Content.Server.Damage.Systems
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//CrystallPunk Melee upgrade
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var damage = component.Damage;
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if (TryComp<CPSharpenedComponent>(uid, out var sharp))
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if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
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damage *= sharp.Sharpness;
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var dmg = _damageable.TryChangeDamage(args.Target, damage, component.IgnoreResistances, origin: args.Component.Thrower);
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@@ -69,7 +69,7 @@ namespace Content.Server.Damage.Systems
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{
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var damage = component.Damage;
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if (TryComp<CPSharpenedComponent>(uid, out var sharp))
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if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
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damage *= sharp.Sharpness;
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_damageExamine.AddDamageExamine(args.Message, damage, Loc.GetString("damage-throw"));
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