Fucking big refactor

This commit is contained in:
Ed
2024-04-20 11:51:04 +03:00
parent 1eba437555
commit ca01030da1
98 changed files with 610 additions and 555 deletions

View File

@@ -36,7 +36,7 @@ namespace Content.Server.Damage.Systems
//CrystallPunk Melee upgrade
var damage = component.Damage;
if (TryComp<CPSharpenedComponent>(uid, out var sharp))
if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
damage *= sharp.Sharpness;
var dmg = _damageable.TryChangeDamage(args.Target, damage, component.IgnoreResistances, origin: args.Component.Thrower);
@@ -69,7 +69,7 @@ namespace Content.Server.Damage.Systems
{
var damage = component.Damage;
if (TryComp<CPSharpenedComponent>(uid, out var sharp))
if (TryComp<CP14SharpenedComponent>(uid, out var sharp))
damage *= sharp.Sharpness;
_damageExamine.AddDamageExamine(args.Message, damage, Loc.GetString("damage-throw"));