Система ключей (#7)

* new Dev map

* добавлена генерация узора ключей раундстартом

* каменная стена подгон KREKSa
фиксы

* add verbs to lock comp

* more Loc work

* some popups, logic to lock and unlock locks

* return old Dev

* ability to add locks into doors

* check to locked lock, to insert or remove locks

* doors examine

* key can uses directly to door

* really lockable!

* lockable crates!

* Bruh... Really big update

* Key sprites, long wall template

* KeyRingComponent

* lock entity start

* lockpicking!

* Shiny 1

* Update keys.yml

* Отображение только для держащего в руке

* Final

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
This commit is contained in:
Ed
2024-04-02 20:59:40 +03:00
committed by GitHub
parent e7e235d2b7
commit ca4172c987
81 changed files with 1077 additions and 39 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
using Content.Server.Construction;
using Content.Server.Construction.Components;
using Content.Server.CrystallPunk.LockKey;
using Content.Server.Storage.Components;
using Content.Shared.Destructible;
using Content.Shared.Explosion;
@@ -36,7 +37,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
SubscribeLocalEvent<EntityStorageComponent, EntityUnpausedEvent>(OnEntityUnpausedEvent);
SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<EntityStorageComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem) });
SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem), typeof(KeyholeGenerationSystem) });
SubscribeLocalEvent<EntityStorageComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);