Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -6,13 +6,12 @@ using Content.Server;
using Content.Server.Interfaces.GameTicking;
using Content.Shared;
using NUnit.Framework;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Timing;
using Robust.Server.Maps;
using Robust.Server.Timing;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.UnitTesting;
namespace Content.IntegrationTests

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@@ -5,8 +5,8 @@ using Content.Server.Interfaces.GameTicking;
using Content.Shared.Roles;
using Content.Shared.Preferences;
using Content.Server.Mobs;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;

View File

@@ -6,12 +6,10 @@ using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests.AI
{

View File

@@ -1,11 +1,10 @@
#nullable enable
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.AI

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@@ -1,7 +1,7 @@
using System.Threading.Tasks;
using Content.Server.Atmos;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -4,7 +4,7 @@ using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Atmos;
using NUnit.Framework;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Atmos
{

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@@ -5,8 +5,7 @@ using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Rotation;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -9,9 +9,8 @@ using Content.Server.GameObjects.Components.Metabolism;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.Server.Interfaces.Maps;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Server.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -6,8 +6,7 @@ using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -10,8 +10,7 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -4,8 +4,7 @@ using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -5,8 +5,8 @@ using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared;
using NUnit.Framework;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Commands

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@@ -3,10 +3,8 @@ using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items.Storage;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -3,8 +3,7 @@ using System.Threading.Tasks;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Damageable

View File

@@ -2,8 +2,7 @@
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Clothing;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

View File

@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;

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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;

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@@ -5,8 +5,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;

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@@ -7,8 +7,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;

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@@ -1,7 +1,6 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Destructible;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.IntegrationTests.Tests.Destructible
{

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@@ -5,8 +5,7 @@ using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Disposal;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -3,12 +3,10 @@ using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using NUnit.Framework;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.DoAfter
{

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@@ -1,9 +1,7 @@
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Doors;
using NUnit.Framework;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using static Content.Server.GameObjects.Components.Doors.ServerDoorComponent;

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@@ -1,10 +1,9 @@
#nullable enable
#nullable enable
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests

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@@ -4,10 +4,8 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.Interfaces.Timing;
using Robust.Server.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;

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@@ -4,12 +4,10 @@ using Content.Server.GameObjects.Components.Fluids;
using Content.Shared.Chemistry;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Server.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids
{

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@@ -7,8 +7,7 @@ using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.Server.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Mobs;
@@ -10,13 +10,12 @@ using Content.Shared.Actions;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
@@ -65,7 +64,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitIdleAsync();
await client.WaitIdleAsync();
var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
var innateActions = new List<ActionType>();
await server.WaitAssertion(() =>
@@ -91,7 +90,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
var expectedOrder = new List<ActionType>();
@@ -226,7 +225,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitIdleAsync();
await client.WaitIdleAsync();
var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
var serverEntManager = server.ResolveDependency<IEntityManager>();
var serverGameTiming = server.ResolveDependency<IGameTiming>();
@@ -273,7 +272,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await client.WaitRunTicks(5);
// check that client has the actions, and toggle the light on via the action slot it was auto-assigned to
var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
EntityUid clientFlashlight = default;
await client.WaitAssertion(() =>

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@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.UserInterface;
@@ -6,8 +6,8 @@ using Content.Client.UserInterface.Controls;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Alert;
using NUnit.Framework;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
@@ -24,7 +24,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitIdleAsync();
await client.WaitIdleAsync();
var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
await server.WaitAssertion(() =>
{
@@ -42,7 +42,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
await client.WaitAssertion(() =>
{

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@@ -4,9 +4,7 @@ using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Physics;
using NUnit.Framework;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -4,7 +4,7 @@ using Content.Server.GameTicking;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.GameTicking;
using NUnit.Framework;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.GameRules
{

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@@ -7,8 +7,6 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity

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@@ -4,8 +4,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -2,9 +2,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,8 +1,7 @@
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@@ -1,12 +1,10 @@
using System.Threading.Tasks;
using System.Threading.Tasks;
using Content.Client.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Interaction

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@@ -4,8 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Utility;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@@ -1,4 +1,4 @@
using System.Threading.Tasks;
using System.Threading.Tasks;
using Content.Client;
using Content.Client.Interfaces;
using Content.Client.State;
@@ -9,9 +9,9 @@ using Content.Server.Preferences;
using Content.Shared;
using Content.Shared.Preferences;
using NUnit.Framework;
using Robust.Client.Interfaces.State;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Network;
using Robust.Client.State;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
namespace Content.IntegrationTests.Tests.Lobby
{

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@@ -4,10 +4,9 @@ using Content.Server.Mobs;
using Content.Server.Players;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -1,11 +1,11 @@
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.IntegrationTests.Tests.Networking
{

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@@ -1,8 +1,8 @@
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.Console;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.IntegrationTests.Tests.Networking
{

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@@ -5,18 +5,14 @@ using System.Threading.Tasks;
using Content.Shared.GameObjects;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameStates;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using System;
using Robust.Client.GameStates;
using Robust.Server.Player;
using Robust.Shared.Serialization;
namespace Content.IntegrationTests.Tests.Networking

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@@ -2,8 +2,7 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
using NUnit.Framework;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -2,7 +2,7 @@
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.ContentPack;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;

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@@ -5,8 +5,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -3,9 +3,7 @@ using Content.Server.GameObjects.Components.Pulling;
using Content.Shared.GameObjects.Components.Pulling;
using Content.Shared.Physics.Pull;
using NUnit.Framework;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Pulling

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@@ -3,8 +3,7 @@ using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameTicking;
using NUnit.Framework;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;

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@@ -1,9 +1,8 @@
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Interfaces.Maps;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Resources;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -2,10 +2,9 @@
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Resources;
using Robust.Server.Maps;
using Robust.Server.Timing;
using Robust.Shared.ContentPack;
using Robust.Shared.Map;
using Robust.Shared.Utility;

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@@ -1,9 +1,9 @@
using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems.StationEvents;
using NUnit.Framework;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.StationEvents
{

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@@ -4,8 +4,7 @@ using System.Threading.Tasks;
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.Prototypes.Tag;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;

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@@ -1,7 +1,6 @@
using System.Threading.Tasks;
using Content.Shared.VendingMachines;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
@@ -38,4 +37,4 @@ namespace Content.IntegrationTests.Tests
await server.WaitIdleAsync();
}
}
}
}