Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -6,13 +6,12 @@ using Content.Server;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Server.Maps;
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using Robust.Server.Timing;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.UnitTesting;
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namespace Content.IntegrationTests
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@@ -5,8 +5,8 @@ using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Roles;
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using Content.Shared.Preferences;
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using Content.Server.Mobs;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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@@ -6,12 +6,10 @@ using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Server.AI;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.AI
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{
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@@ -1,11 +1,10 @@
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#nullable enable
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.AI
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@@ -1,7 +1,7 @@
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -4,7 +4,7 @@ using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Atmos
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{
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@@ -5,8 +5,7 @@ using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Rotation;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -9,9 +9,8 @@ using Content.Server.GameObjects.Components.Metabolism;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Server.Maps;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -6,8 +6,7 @@ using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -10,8 +10,7 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -4,8 +4,7 @@ using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -5,8 +5,8 @@ using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Commands
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@@ -3,10 +3,8 @@ using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -3,8 +3,7 @@ using System.Threading.Tasks;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Damageable
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@@ -2,8 +2,7 @@
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Clothing;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
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@@ -5,8 +5,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
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@@ -7,8 +7,7 @@ using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Destructible;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.IntegrationTests.Tests.Destructible
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{
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@@ -5,8 +5,7 @@ using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Disposal;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -3,12 +3,10 @@ using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.DoAfter
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{
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@@ -1,9 +1,7 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Doors;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using static Content.Server.GameObjects.Components.Doors.ServerDoorComponent;
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@@ -1,10 +1,9 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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@@ -4,10 +4,8 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Timing;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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@@ -4,12 +4,10 @@ using Content.Server.GameObjects.Components.Fluids;
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using Content.Shared.Chemistry;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Server.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Fluids
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{
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@@ -7,8 +7,7 @@ using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using NUnit.Framework;
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using Robust.Server.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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@@ -10,13 +10,12 @@ using Content.Shared.Actions;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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@@ -65,7 +64,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
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var innateActions = new List<ActionType>();
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await server.WaitAssertion(() =>
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@@ -91,7 +90,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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var expectedOrder = new List<ActionType>();
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@@ -226,7 +225,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
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var serverEntManager = server.ResolveDependency<IEntityManager>();
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var serverGameTiming = server.ResolveDependency<IGameTiming>();
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@@ -273,7 +272,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await client.WaitRunTicks(5);
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// check that client has the actions, and toggle the light on via the action slot it was auto-assigned to
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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||||
EntityUid clientFlashlight = default;
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await client.WaitAssertion(() =>
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||||
|
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.UserInterface;
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@@ -6,8 +6,8 @@ using Content.Client.UserInterface.Controls;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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|
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
|
||||
{
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@@ -24,7 +24,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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|
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
|
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
|
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|
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await server.WaitAssertion(() =>
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{
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@@ -42,7 +42,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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|
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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||||
await client.WaitAssertion(() =>
|
||||
{
|
||||
|
||||
@@ -4,9 +4,7 @@ using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.Physics;
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using NUnit.Framework;
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||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
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||||
using Robust.Shared.Interfaces.Map;
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||||
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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||||
using Robust.Shared.Map;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ using Content.Server.GameTicking;
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using Content.Server.GameTicking.GameRules;
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||||
using Content.Server.Interfaces.GameTicking;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.GameRules
|
||||
{
|
||||
|
||||
@@ -7,8 +7,6 @@ using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Gravity
|
||||
|
||||
@@ -4,8 +4,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
|
||||
@@ -2,9 +2,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.GameObjects.EntitySystems.TileLookup;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Interaction
|
||||
|
||||
@@ -4,8 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Client;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.State;
|
||||
@@ -9,9 +9,9 @@ using Content.Server.Preferences;
|
||||
using Content.Shared;
|
||||
using Content.Shared.Preferences;
|
||||
using NUnit.Framework;
|
||||
using Robust.Client.Interfaces.State;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Client.State;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Lobby
|
||||
{
|
||||
|
||||
@@ -4,10 +4,9 @@ using Content.Server.Mobs;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Networking
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Networking
|
||||
{
|
||||
|
||||
@@ -5,18 +5,14 @@ using System.Threading.Tasks;
|
||||
using Content.Shared.GameObjects;
|
||||
using NUnit.Framework;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameStates;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
using System;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Networking
|
||||
|
||||
@@ -2,8 +2,7 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
|
||||
using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
|
||||
@@ -3,9 +3,7 @@ using Content.Server.GameObjects.Components.Pulling;
|
||||
using Content.Shared.GameObjects.Components.Pulling;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Pulling
|
||||
|
||||
@@ -3,8 +3,7 @@ using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.GameTicking;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Interfaces.Maps;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Server.Maps;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -2,10 +2,9 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Interfaces.Maps;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Server.Maps;
|
||||
using Robust.Server.Timing;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.EntitySystems.StationEvents;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.StationEvents
|
||||
{
|
||||
|
||||
@@ -4,8 +4,7 @@ using System.Threading.Tasks;
|
||||
using Content.Shared.GameObjects.Components.Tag;
|
||||
using Content.Shared.Prototypes.Tag;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.VendingMachines;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -38,4 +37,4 @@ namespace Content.IntegrationTests.Tests
|
||||
await server.WaitIdleAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user