Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

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@@ -1,6 +1,4 @@
using System;
namespace Content.Server.AI.Operators
{
public abstract class AiOperator

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@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee

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@@ -3,7 +3,7 @@ using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory

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@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Utility;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,7 +1,6 @@
using System;
using Content.Server.GameObjects.EntitySystems.AI.Steering;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.AI.Operators.Movement

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@@ -1,7 +1,6 @@
using System;
using Content.Server.GameObjects.EntitySystems.AI.Steering;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;

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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;

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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Sequences
{

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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves

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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves

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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head

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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head

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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing

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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing

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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes

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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes

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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee

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@@ -14,7 +14,7 @@ using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee

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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee

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@@ -12,7 +12,7 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee

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@@ -10,7 +10,7 @@ using Content.Server.AI.Utility.Considerations.State;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Idle

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@@ -8,10 +8,7 @@ using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.AI.WorldState;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Random;

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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink

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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink

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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food

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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food

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@@ -4,7 +4,7 @@ using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.AI.Utility.Actions

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@@ -9,12 +9,9 @@ using Content.Server.AI.WorldState.States.Utility;
using Content.Server.GameObjects.EntitySystems.AI;
using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
using Content.Server.GameObjects.EntitySystems.JobQueues;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -3,7 +3,7 @@ using Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves;
using Content.Server.AI.Utility.ExpandableActions.Clothing.Head;
using Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing;
using Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Nutrition;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Idle;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Test;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Nutrition;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -1,6 +1,6 @@
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{

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@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker

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@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
namespace Content.Server.AI.Utility.Considerations.Combat

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@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
namespace Content.Server.AI.Utility.Considerations.Combat

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Content.Server.AI.Utility.Considerations
{

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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Containers
{

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@@ -1,7 +1,7 @@
using System;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.State
{

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@@ -8,7 +8,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems.AI;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee

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@@ -8,7 +8,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems.AI;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee

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@@ -1,7 +1,7 @@
using Content.Server.AI.Utility.AiLogic;
using Content.Server.AI.WorldState;
using Content.Server.GameObjects.Components.Movement;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility
{

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@@ -4,11 +4,10 @@ using System.Linq;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Server.AI.Utils
{

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@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
namespace Content.Server.AI.WorldState

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@@ -1,7 +1,7 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server.AI.WorldState
{

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@@ -2,7 +2,7 @@ using System.Collections.Generic;
using Content.Server.GameObjects.Components.GUI;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Clothing
{

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@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Clothing
{

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@@ -3,7 +3,7 @@ using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Weapon.Melee;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Combat.Nearby
{

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@@ -1,5 +1,5 @@
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Combat
{

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Hands
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Server.AI.WorldState.States.Inventory

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@@ -3,7 +3,7 @@ using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Body;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Mobs
{

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@@ -2,8 +2,8 @@
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Damage;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Mobs

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@@ -1,5 +1,5 @@
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Movement
{

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@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Nutrition
{

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@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Nutrition
{

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@@ -1,5 +1,5 @@
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{

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@@ -1,5 +1,5 @@
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{

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@@ -2,7 +2,6 @@
using Content.Shared.Actions;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.Actions

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@@ -1,7 +1,6 @@
using Content.Server.Utility;
using Content.Shared.Actions;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.Actions

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@@ -1,9 +1,6 @@
using Content.Server.Utility;
using Content.Server.Utility;
using Content.Shared.Actions;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.Actions

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@@ -1,7 +1,6 @@
using Content.Server.Utility;
using Content.Shared.Actions;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.Actions

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@@ -1,27 +1,18 @@
#nullable enable
using System;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Pulling;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Actions;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Pulling;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Serialization;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;

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@@ -4,16 +4,13 @@ using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Actions;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Preferences;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;

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@@ -12,13 +12,11 @@ using Content.Shared;
using Content.Shared.Administration;
using Content.Shared.Network.NetMessages;
using Robust.Server.Console;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Network;

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@@ -1,6 +1,6 @@
using System;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
namespace Content.Server.Administration
{

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@@ -1,11 +1,10 @@
using Content.Server.Commands.Observer;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands

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@@ -1,7 +1,7 @@
using System;
using Content.Server.Database;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Network;

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@@ -2,10 +2,9 @@ using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,6 +1,6 @@
using Content.Server.Interfaces.Chat;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,6 +1,6 @@
using Content.Shared.Administration;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;

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@@ -1,8 +1,7 @@
#nullable enable
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands

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@@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -1,9 +1,7 @@
#nullable enable
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands

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@@ -1,6 +1,6 @@
using Content.Server.Explosions;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Map;

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@@ -1,6 +1,6 @@
using Content.Server.Eui;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;

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@@ -1,6 +1,6 @@
#nullable enable
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;

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@@ -1,4 +1,4 @@
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;

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@@ -2,7 +2,7 @@
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;

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@@ -1,9 +1,8 @@
using Content.Server.GlobalVerbs;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -3,10 +3,9 @@ using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -3,10 +3,9 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Administration;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;

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@@ -2,12 +2,10 @@ using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Markers;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
#nullable enable

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@@ -6,7 +6,7 @@ using Content.Server.Database;
using Content.Server.Eui;
using Content.Shared.Administration;
using Content.Shared.Eui;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network;

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