Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -1,6 +1,4 @@
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using System;
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namespace Content.Server.AI.Operators
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{
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public abstract class AiOperator
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@@ -2,7 +2,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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@@ -3,7 +3,7 @@ using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,5 +1,5 @@
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using Content.Server.GameObjects.Components.GUI;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,5 +1,5 @@
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using Content.Server.GameObjects.Components.GUI;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,5 +1,5 @@
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using Content.Server.GameObjects.Components.GUI;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Shared.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Shared.Utility;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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@@ -1,7 +1,7 @@
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#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,7 +1,6 @@
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using System;
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using Content.Server.GameObjects.EntitySystems.AI.Steering;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Operators.Movement
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@@ -1,7 +1,6 @@
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using System;
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using Content.Server.GameObjects.EntitySystems.AI.Steering;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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@@ -3,8 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Movement;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Sequences
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{
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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Head
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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Head
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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
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@@ -6,7 +6,7 @@ using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Combat;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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@@ -14,7 +14,7 @@ using Content.Server.AI.WorldState.States.Combat;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.AI.WorldState.States.Movement;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Combat;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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@@ -12,7 +12,7 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Combat;
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using Content.Server.AI.WorldState.States.Movement;
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using Content.Server.GameObjects.Components.Weapon.Melee;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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@@ -10,7 +10,7 @@ using Content.Server.AI.Utility.Considerations.State;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Idle
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@@ -8,10 +8,7 @@ using Content.Server.AI.Utility.Considerations.ActionBlocker;
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using Content.Server.AI.WorldState;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
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@@ -7,7 +7,7 @@ using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.Utility.Considerations.Nutrition.Food;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Nutrition.Food
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@@ -8,7 +8,7 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Nutrition.Food;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Nutrition.Food
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@@ -4,7 +4,7 @@ using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Movement;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.WorldState;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using Content.Server.AI.Operators;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Utility.Actions
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@@ -9,12 +9,9 @@ using Content.Server.AI.WorldState.States.Utility;
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using Content.Server.GameObjects.EntitySystems.AI;
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using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
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using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Server.AI;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.AI.Utility.Actions;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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||||
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||||
namespace Content.Server.AI.Utility.BehaviorSets
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{
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@@ -3,7 +3,7 @@ using Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves;
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using Content.Server.AI.Utility.ExpandableActions.Clothing.Head;
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using Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing;
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using Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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@@ -1,6 +1,6 @@
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using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.ExpandableActions.Nutrition;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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@@ -1,6 +1,6 @@
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using Content.Server.AI.Utility.Actions;
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||||
using Content.Server.AI.Utility.Actions.Idle;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
|
||||
{
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@@ -1,6 +1,6 @@
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using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.Actions.Test;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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|
||||
namespace Content.Server.AI.Utility.BehaviorSets
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{
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||||
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@@ -1,6 +1,6 @@
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using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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||||
|
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namespace Content.Server.AI.Utility.BehaviorSets
|
||||
{
|
||||
|
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@@ -1,6 +1,6 @@
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||||
using Content.Server.AI.Utility.Actions;
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||||
using Content.Server.AI.Utility.ExpandableActions.Nutrition;
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||||
using Robust.Shared.Interfaces.GameObjects;
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||||
using Robust.Shared.GameObjects;
|
||||
|
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namespace Content.Server.AI.Utility.BehaviorSets
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
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using Content.Server.AI.Utility.Actions;
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||||
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.Utility.BehaviorSets
|
||||
{
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.ActionBlocker
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Containers
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Utility;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.State
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.EntitySystems.AI;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
|
||||
@@ -8,7 +8,7 @@ using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.EntitySystems.AI;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.AI.Utility.AiLogic;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.Utility
|
||||
{
|
||||
|
||||
@@ -4,11 +4,10 @@ using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.AI.Utils
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.WorldState
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.AI.WorldState
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.AI.WorldState
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Clothing
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Clothing
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Server.AI.Utils;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Combat.Nearby
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Combat
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Hands
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Inventory
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Inventory
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Inventory
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Server.AI.Utils;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Mobs
|
||||
{
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Mobs
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Movement
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Nutrition
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States.Nutrition
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.WorldState.States
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Utility;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Actions
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Actions;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Actions
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using Content.Server.Utility;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Actions;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Actions
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Actions;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Actions
|
||||
|
||||
@@ -1,27 +1,18 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Pulling;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Pulling;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Utility;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -4,16 +4,13 @@ using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Utility;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -12,13 +12,11 @@ using Content.Shared;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Network.NetMessages;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Resources;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
|
||||
namespace Content.Server.Administration
|
||||
{
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Content.Server.Commands.Observer;
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Administration.Commands
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Content.Server.Database;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
@@ -2,10 +2,9 @@ using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.Administration;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Administration.Commands
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Administration.Commands
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Explosions;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Eui;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#nullable enable
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Content.Server.GlobalVerbs;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
|
||||
@@ -3,10 +3,9 @@ using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
|
||||
@@ -3,10 +3,9 @@ using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -2,12 +2,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Markers;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
|
||||
#nullable enable
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ using Content.Server.Database;
|
||||
using Content.Server.Eui;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Eui;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user