Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -12,13 +12,11 @@ using Content.Shared;
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using Content.Shared.Administration;
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using Content.Shared.Network.NetMessages;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Enums;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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@@ -1,6 +1,6 @@
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using System;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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namespace Content.Server.Administration
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{
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@@ -1,11 +1,10 @@
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using Content.Server.Commands.Observer;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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@@ -1,7 +1,7 @@
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using System;
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using Content.Server.Database;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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@@ -2,10 +2,9 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -1,6 +1,6 @@
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using Content.Server.Interfaces.Chat;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -1,6 +1,6 @@
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using Content.Shared.Administration;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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@@ -1,8 +1,7 @@
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#nullable enable
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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@@ -1,10 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -1,9 +1,7 @@
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#nullable enable
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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@@ -1,6 +1,6 @@
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using Content.Server.Explosions;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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@@ -1,6 +1,6 @@
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using Content.Server.Eui;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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@@ -1,6 +1,6 @@
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#nullable enable
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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@@ -1,4 +1,4 @@
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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@@ -2,7 +2,7 @@
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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@@ -1,9 +1,8 @@
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using Content.Server.GlobalVerbs;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -3,10 +3,9 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -3,10 +3,9 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.Administration;
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using Content.Shared.Roles;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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@@ -2,12 +2,10 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Markers;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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#nullable enable
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@@ -6,7 +6,7 @@ using Content.Server.Database;
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using Content.Server.Eui;
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using Content.Shared.Administration;
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using Content.Shared.Eui;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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