Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.AI;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI
{

View File

@@ -2,22 +2,16 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.AiLogic;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Server.AI;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.AI

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@@ -1,6 +1,6 @@
using System.Threading;
using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI.LoadBalancer
{

View File

@@ -6,14 +6,11 @@ using Content.Shared.AI;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible

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@@ -1,8 +1,7 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Movement;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
{

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@@ -2,12 +2,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
{

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@@ -2,8 +2,7 @@ using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -3,8 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Doors;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;

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@@ -7,11 +7,7 @@ using Content.Server.GameObjects.EntitySystems.JobQueues;
using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
using Content.Shared.GameTicking;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -2,9 +2,9 @@ using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding

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@@ -1,7 +1,7 @@
using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI
{

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@@ -7,14 +7,10 @@ using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
using Content.Server.GameObjects.EntitySystems.JobQueues;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Utility;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Server.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Steering

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power.AME;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -6,14 +6,13 @@ using Content.Shared;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.EntitySystems.Atmos;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.EntitySystems.Atmos
{

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@@ -9,14 +9,11 @@ using Content.Shared.Atmos;
using Content.Shared.GameObjects.EntitySystems.Atmos;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -1,9 +1,7 @@
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -10,15 +10,10 @@ using Content.Shared.Atmos;
using Content.Shared.GameObjects.EntitySystems.Atmos;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Server.Interfaces.Timing;
using Robust.Server.GameObjects;
using Robust.Server.Timing;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,10 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Arcade;
using Content.Shared.Arcade;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,12 +1,11 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Body.Surgery;
using Content.Server.GameObjects.Components.Body.Surgery.Messages;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameTicking;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.Body.Surgery
{

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@@ -3,11 +3,9 @@ using Content.Server.GameObjects.Components.Buckle;
using Content.Server.GameObjects.Components.Strap;
using Content.Server.GameObjects.EntitySystems.Click;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,9 +1,9 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects.Systems;
using Content.Shared.Prototypes.Cargo;
using Content.Shared.GameTicking;
using Content.Server.Cargo;
using Content.Server.GameObjects.Components.Cargo;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,8 +1,8 @@
#nullable enable
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.NewFolder
{

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@@ -1,9 +1,8 @@
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;

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@@ -1,7 +1,6 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Pulling;
@@ -17,14 +16,11 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -3,7 +3,7 @@ using System.Linq;
using Content.Server.GameObjects.Components.Medical;
using Content.Server.Mobs;
using Content.Shared.GameTicking;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -9,22 +9,20 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timers;

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@@ -1,8 +1,6 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Conveyor;
using Content.Shared.GameObjects.Components.Conveyor;
using Content.Server.GameObjects.Components.Conveyor;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,9 +1,9 @@
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,9 +4,9 @@ using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.EntitySystems.DoAfter
{

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@@ -3,7 +3,7 @@ using System;
using System.Threading;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
// ReSharper disable UnassignedReadonlyField

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@@ -5,7 +5,7 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.DoAfter
{

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@@ -2,8 +2,7 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Doors;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,12 +4,11 @@ using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
#nullable enable

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@@ -2,7 +2,7 @@
using Content.Server.GameObjects.Components.Suspicion;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.GameMode
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,6 @@
using Content.Server.GameObjects.Components.Atmos;
using Content.Server.GameObjects.Components.Recycling;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,10 +1,6 @@
using System;
using Content.Server.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,8 +4,7 @@ using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -5,11 +5,9 @@ using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -10,13 +10,10 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,8 +1,8 @@
using Content.Server.GameObjects.Components.Instruments;
using Content.Shared;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Research;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,6 @@
using Content.Server.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Medical;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,8 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Metabolism;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Kitchen;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Morgue;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,9 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Inventory;
@@ -13,14 +11,7 @@ using Content.Shared.Maps;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;

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@@ -2,8 +2,7 @@
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems

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@@ -2,8 +2,6 @@
using Content.Server.GameObjects.Components.PA;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Botany;
using Content.Server.GameObjects.Components.Botany;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;

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@@ -4,27 +4,22 @@ using System.Collections.Generic;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.Pointing;
using Content.Server.Players;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Input;
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components;
using Robust.Server.Interfaces.Player;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,13 +4,12 @@ using System.Linq;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Projectiles;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,8 +1,6 @@
using Content.Server.GameObjects.Components.Fluids;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -2,8 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Kitchen;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Recycling;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,8 +1,6 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Pointing;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -3,11 +3,11 @@ using System.Threading;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameTicking;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.EntitySystems

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@@ -2,7 +2,6 @@
using Content.Server.GameObjects.Components.MachineLinking;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Singularity;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Server.GameObjects.Components.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,8 +4,7 @@ using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,9 +1,7 @@
using Content.Server.GameObjects.Components.StationEvents;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.Interfaces.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.StationEvents

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@@ -11,15 +11,15 @@ using Content.Shared.GameTicking;
using Content.Shared.Network.NetMessages;
using JetBrains.Annotations;
using Robust.Server.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Timing;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Random;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.EntitySystems.StationEvents
{

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@@ -2,9 +2,9 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,7 +1,7 @@
using System;
using Content.Server.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,8 +1,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects.EntitySystems

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -4,11 +4,9 @@ using System.Reflection;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;

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@@ -1,14 +1,10 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Utility;

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Content.Shared.GameTicking;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;