Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

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@@ -1,8 +1,6 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Interfaces;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -1,7 +1,7 @@
using System;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions
{

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@@ -1,7 +1,7 @@
using System;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions
{

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@@ -1,7 +1,4 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Map;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions
{

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@@ -1,7 +1,4 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Map;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions
{

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Actions

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Actions

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions
{

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions
{

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@@ -1,6 +1,6 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Alert
{

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@@ -1,7 +1,7 @@
#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Arcade

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@@ -1,6 +1,5 @@
#nullable enable
using System;
using Content.Shared.Atmos;
namespace Content.Shared.Atmos
{

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@@ -1,6 +1,5 @@
using System;
using Robust.Shared.Audio;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;

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@@ -1,5 +1,4 @@
using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.Chat

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@@ -1,6 +1,5 @@
using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Network;
namespace Content.Shared.Chat

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@@ -1,6 +1,5 @@
using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry

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@@ -3,7 +3,6 @@ using System;
using System.Collections.Generic;
using Content.Server.Interfaces.Chemistry;
using Content.Shared.Interfaces;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -4,7 +4,7 @@ using System.Collections.Generic;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.Chemistry;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,7 +1,7 @@
using System;
using System.Globalization;
using System.Linq;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry
{

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@@ -3,10 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.Analyzers;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,9 +1,7 @@
using System;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;

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@@ -1,9 +1,7 @@
using System;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;

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@@ -1,7 +1,6 @@
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;

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@@ -1,11 +1,10 @@
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System.Collections.Generic;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
namespace Content.Shared.Construction.ConstructionConditions
{

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@@ -2,14 +2,13 @@
using Content.Shared.GameObjects.Components.Tag;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System.Linq;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
namespace Content.Shared.Construction.ConstructionConditions
{

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@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Interfaces;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Shared.Interfaces;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction

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@@ -1,7 +1,7 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction
{

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@@ -1,7 +1,6 @@
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction

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@@ -1,8 +1,7 @@
#nullable enable
using System;
using System.Threading.Tasks;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction
{

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@@ -1,9 +1,7 @@
#nullable enable
using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.Materials;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,6 +1,5 @@
using System.Collections.Generic;
using System.IO;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Damage

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@@ -1,14 +1,14 @@
using System;
using System;
using System.Collections.Generic;
using System.Globalization;
using Content.Shared.Chemistry;
using Content.Shared.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Localization.Macros;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Shared
@@ -20,16 +20,17 @@ namespace Content.Shared
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly ITextMacroFactory _textMacroFactory = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!;
public override void PreInit()
{
IoCManager.InjectDependencies(this);
var textMacroFactory = IoCManager.Resolve<ITextMacroFactory>();
textMacroFactory.DoAutoRegistrations();
_textMacroFactory.DoAutoRegistrations();
// Default to en-US.
Loc.LoadCulture(new CultureInfo(Culture));
Loc.LoadCulture(_resourceManager, _textMacroFactory, new CultureInfo(Culture));
}
public override void Init()

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@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Access

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;

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@@ -1,6 +1,5 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Arcade

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@@ -1,5 +1,5 @@
using System;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Atmos.GasTank

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@@ -1,5 +1,5 @@
using System;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Atmos.GasTank

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@@ -1,5 +1,5 @@
using System;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Atmos.GasTank

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@@ -1,9 +1,7 @@
#nullable enable annotations
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Atmos
{

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@@ -1,8 +1,8 @@
#nullable enable
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Behavior
{

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@@ -6,7 +6,7 @@ using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Body.Part.Property;
using Content.Shared.GameObjects.Components.Body.Preset;
using Content.Shared.GameObjects.Components.Body.Template;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body
{

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@@ -3,7 +3,7 @@ using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Mechanism
{

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@@ -6,7 +6,6 @@ using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;

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@@ -2,7 +2,7 @@
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Surgery;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.GameObjects.Components.Body.Part

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@@ -1,5 +1,5 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Part
{

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{

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@@ -4,9 +4,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Surgery;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;

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@@ -1,7 +1,6 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Scanner

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@@ -1,7 +1,6 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Damage;
@@ -12,12 +11,7 @@ using Content.Shared.GameObjects.Components.Body.Template;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Containers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Surgery
{

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@@ -1,7 +1,7 @@
#nullable enable
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Surgery
{

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@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Surgery

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@@ -6,9 +6,6 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -1,6 +1,5 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -2,10 +2,8 @@
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Medical;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Chemistry.ChemMaster

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@@ -1,5 +1,5 @@
using Content.Shared.Chemistry;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Chemistry
{

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@@ -2,7 +2,6 @@
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser

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@@ -2,8 +2,6 @@
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Appearance;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;

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@@ -1,6 +1,5 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Command

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@@ -1,6 +1,5 @@
using Content.Shared.GameObjects.Verbs;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Context
{

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@@ -8,7 +8,6 @@ using Content.Shared.Damage.ResistanceSet;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

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@@ -1,9 +1,8 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Damage
{

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@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,7 +1,6 @@
using System;
using System.Text.RegularExpressions;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Disposal

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@@ -2,7 +2,6 @@
using System;
using System.Text.RegularExpressions;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Disposal

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@@ -2,15 +2,10 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Explosion

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@@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@@ -1,6 +1,5 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Gravity

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@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Items;
using JetBrains.Annotations;
using Robust.Shared.Serialization;

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@@ -2,9 +2,8 @@
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Items
{

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Items
{

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@@ -1,7 +1,6 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;

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@@ -1,10 +1,9 @@
using System.Collections.Generic;
using Content.Shared.Materials;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;

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@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Medical

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@@ -4,7 +4,6 @@ using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Medical

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@@ -1,5 +1,5 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs

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@@ -3,7 +3,6 @@
using Content.Shared.Actions;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.GameObjects.Components.Mobs

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@@ -6,8 +6,6 @@ using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;

View File

@@ -5,11 +5,10 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Actions;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Mobs

View File

@@ -2,16 +2,13 @@ using System;
using System.Threading;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Shared.GameObjects.Components.Mobs
{

View File

@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs.State

View File

@@ -1,7 +1,6 @@
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs.State
{

View File

@@ -1,6 +1,6 @@
#nullable enable
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Mobs.State
{

View File

@@ -1,6 +1,5 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Mobs.State
{

View File

@@ -1,7 +1,6 @@
using Content.Shared.Alert;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Mobs.State
{

View File

@@ -5,10 +5,8 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -1,8 +1,7 @@
#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Shared.GameObjects.Components.Movement
{

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