Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

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@@ -1,8 +1,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.GameObjects.EntitySystems

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{

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@@ -1,8 +1,7 @@
using Content.Shared.GameObjects.Components.Mobs.Speech;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{

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@@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Content.Shared.Atmos;
using Robust.Shared.Maths;

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;

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@@ -1,11 +1,9 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystems.Atmos
{

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@@ -1,8 +1,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -2,7 +2,7 @@
using System.Collections.Immutable;
using Content.Shared.Damage;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,4 +1,4 @@
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{

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@@ -1,7 +1,6 @@
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{

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@@ -6,8 +6,6 @@ using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;

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@@ -1,7 +1,6 @@
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,6 +1,5 @@
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,10 +1,9 @@
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,7 +1,6 @@
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,12 +1,8 @@
using System;
using Content.Shared.Construction;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Shared.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -3,14 +3,12 @@ using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -5,17 +5,12 @@ using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Physics;
using Content.Shared.Physics.Pull;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
namespace Content.Shared.GameObjects.EntitySystems

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@@ -6,11 +6,7 @@ using Content.Shared.Input;
using Content.Shared.Physics.Pull;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Players;

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@@ -1,6 +1,5 @@
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{

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@@ -1,6 +1,6 @@
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{