Merge remote-tracking branch 'upstream/master' into ed-29-08-2024

# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Maps/reach.yml
This commit is contained in:
Ed
2024-08-29 14:32:09 +03:00
798 changed files with 60310 additions and 25524 deletions

View File

@@ -45,23 +45,23 @@ namespace Content.Shared.Storage.EntitySystems;
public abstract class SharedStorageSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
[Dependency] protected readonly ActionBlockerSystem ActionBlocker = default!;
[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] protected readonly SharedEntityStorageSystem EntityStorage = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] protected readonly SharedItemSystem ItemSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
@@ -410,7 +410,13 @@ public abstract class SharedStorageSystem : EntitySystem
if (args.Handled)
return;
OpenStorageUI(uid, args.Performer, storageComp, false);
var uiOpen = _ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.Performer);
if (uiOpen)
_ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.Performer);
else
OpenStorageUI(uid, args.Performer, storageComp, false);
args.Handled = true;
}
@@ -1402,7 +1408,7 @@ public abstract class SharedStorageSystem : EntitySystem
if (session is not { } playerSession)
return;
if (playerSession.AttachedEntity is not {Valid: true} playerEnt || !Exists(playerEnt))
if (playerSession.AttachedEntity is not { Valid: true } playerEnt || !Exists(playerEnt))
return;
if (!_inventory.TryGetSlotEntity(playerEnt, slot, out var storageEnt))