Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -2,6 +2,7 @@ using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -20,16 +21,9 @@ public sealed class AirAlarmBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_window = new AirAlarmWindow(this);
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_window = this.CreateWindow<AirAlarmWindow>();
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_window.SetEntity(Owner);
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if (State != null)
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{
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UpdateState(State);
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}
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.AtmosDeviceDataChanged += OnDeviceDataChanged;
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_window.AtmosDeviceDataCopied += OnDeviceDataCopied;
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_window.AtmosAlarmThresholdChanged += OnThresholdChanged;
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@@ -47,7 +47,7 @@ public sealed partial class AirAlarmWindow : FancyWindow
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private CheckBox _autoMode => AutoModeCheckBox;
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public AirAlarmWindow(BoundUserInterface owner)
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public AirAlarmWindow()
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{
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RobustXamlLoader.Load(this);
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@@ -95,8 +95,11 @@ public sealed partial class AirAlarmWindow : FancyWindow
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_sensors.Clear();
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ResyncAllRequested!.Invoke();
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};
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}
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EntityView.SetEntity(owner.Owner);
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public void SetEntity(EntityUid uid)
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{
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EntityView.SetEntity(uid);
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}
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public void UpdateState(AirAlarmUIState state)
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