Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -2,7 +2,7 @@ using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Trinary.Components;
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using Content.Shared.Localizations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Atmos.UI
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{
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@@ -26,14 +26,7 @@ namespace Content.Client.Atmos.UI
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{
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base.Open();
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_window = new GasMixerWindow();
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if (State != null)
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UpdateState(State);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window = this.CreateWindow<GasMixerWindow>();
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_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
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_window.MixerOutputPressureChanged += OnMixerOutputPressurePressed;
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@@ -83,12 +76,5 @@ namespace Content.Client.Atmos.UI
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_window.SetOutputPressure(cast.OutputPressure);
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_window.SetNodePercentages(cast.NodeOne);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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}
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}
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