Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -12,14 +12,9 @@ namespace Content.Client.Cargo.UI
[GenerateTypedNameReferences]
public sealed partial class CargoShuttleMenu : FancyWindow
{
private readonly IPrototypeManager _protoManager;
private readonly SpriteSystem _spriteSystem;
public CargoShuttleMenu(IPrototypeManager protoManager, SpriteSystem spriteSystem)
public CargoShuttleMenu()
{
RobustXamlLoader.Load(this);
_protoManager = protoManager;
_spriteSystem = spriteSystem;
Title = Loc.GetString("cargo-shuttle-console-menu-title");
}
@@ -33,19 +28,19 @@ namespace Content.Client.Cargo.UI
ShuttleNameLabel.Text = name;
}
public void SetOrders(List<CargoOrderData> orders)
public void SetOrders(SpriteSystem sprites, IPrototypeManager protoManager, List<CargoOrderData> orders)
{
Orders.DisposeAllChildren();
foreach (var order in orders)
{
var product = _protoManager.Index<EntityPrototype>(order.ProductId);
var product = protoManager.Index<EntityPrototype>(order.ProductId);
var productName = product.Name;
var row = new CargoOrderRow
{
Order = order,
Icon = { Texture = _spriteSystem.Frame0(product) },
Icon = { Texture = sprites.Frame0(product) },
ProductName =
{
Text = Loc.GetString(