Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,7 @@
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
using Content.Shared.Forensics;
using Robust.Client.UserInterface;
namespace Content.Client.Forensics
{
@@ -21,11 +22,9 @@ namespace Content.Client.Forensics
protected override void Open()
{
base.Open();
_window = new ForensicScannerMenu();
_window.OnClose += Close;
_window = this.CreateWindow<ForensicScannerMenu>();
_window.Print.OnPressed += _ => Print();
_window.Clear.OnPressed += _ => Clear();
_window.OpenCentered();
}
private void Print()
@@ -62,6 +61,7 @@ namespace Content.Client.Forensics
_printCooldown = cast.PrintCooldown;
// TODO: Fix this
if (cast.PrintReadyAt > _gameTiming.CurTime)
Timer.Spawn(cast.PrintReadyAt - _gameTiming.CurTime, () =>
{
@@ -71,14 +71,5 @@ namespace Content.Client.Forensics
_window.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_window?.Dispose();
}
}
}