Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -1,6 +1,7 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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using Content.Shared.Forensics;
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using Robust.Client.UserInterface;
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namespace Content.Client.Forensics
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{
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@@ -21,11 +22,9 @@ namespace Content.Client.Forensics
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protected override void Open()
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{
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base.Open();
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_window = new ForensicScannerMenu();
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_window.OnClose += Close;
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_window = this.CreateWindow<ForensicScannerMenu>();
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_window.Print.OnPressed += _ => Print();
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_window.Clear.OnPressed += _ => Clear();
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_window.OpenCentered();
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}
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private void Print()
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@@ -62,6 +61,7 @@ namespace Content.Client.Forensics
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_printCooldown = cast.PrintCooldown;
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// TODO: Fix this
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if (cast.PrintReadyAt > _gameTiming.CurTime)
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Timer.Spawn(cast.PrintReadyAt - _gameTiming.CurTime, () =>
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{
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@@ -71,14 +71,5 @@ namespace Content.Client.Forensics
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_window.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window?.Dispose();
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}
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}
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}
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