Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
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@@ -2,6 +2,7 @@ using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Nuke;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Nuke
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{
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@@ -11,15 +12,13 @@ namespace Content.Client.Nuke
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[ViewVariables]
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private NukeMenu? _menu;
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public NukeBoundUserInterface([NotNull] EntityUid owner, [NotNull] Enum uiKey) : base(owner, uiKey)
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public NukeBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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_menu = new NukeMenu();
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_menu.OpenCentered();
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_menu.OnClose += Close;
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_menu = this.CreateWindow<NukeMenu>();
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_menu.OnKeypadButtonPressed += i =>
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{
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@@ -62,15 +61,5 @@ namespace Content.Client.Nuke
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break;
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Close();
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_menu?.Dispose();
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}
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}
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}
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