Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -17,6 +17,7 @@ namespace Content.Client.Paper.UI
public sealed partial class PaperWindow : BaseWindow
{
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IResourceCache _resCache = default!;
private static Color DefaultTextColor = new(25, 25, 25);
@@ -85,11 +86,10 @@ namespace Content.Client.Paper.UI
// Randomize the placement of any stamps based on the entity UID
// so that there's some variety in different papers.
StampDisplay.PlacementSeed = (int)entity;
var resCache = IoCManager.Resolve<IResourceCache>();
// Initialize the background:
PaperBackground.ModulateSelfOverride = visuals.BackgroundModulate;
var backgroundImage = visuals.BackgroundImagePath != null? resCache.GetResource<TextureResource>(visuals.BackgroundImagePath) : null;
var backgroundImage = visuals.BackgroundImagePath != null? _resCache.GetResource<TextureResource>(visuals.BackgroundImagePath) : null;
if (backgroundImage != null)
{
var backgroundImageMode = visuals.BackgroundImageTile ? StyleBoxTexture.StretchMode.Tile : StyleBoxTexture.StretchMode.Stretch;
@@ -127,7 +127,7 @@ namespace Content.Client.Paper.UI
PaperContent.ModulateSelfOverride = visuals.ContentImageModulate;
WrittenTextLabel.ModulateSelfOverride = visuals.FontAccentColor;
var contentImage = visuals.ContentImagePath != null ? resCache.GetResource<TextureResource>(visuals.ContentImagePath) : null;
var contentImage = visuals.ContentImagePath != null ? _resCache.GetResource<TextureResource>(visuals.ContentImagePath) : null;
if (contentImage != null)
{
// Setup the paper content texture, but keep a reference to it, as we can't set