Remove some BUI boilerplate (#28399)

* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
This commit is contained in:
metalgearsloth
2024-07-20 15:40:16 +10:00
committed by GitHub
parent 4aba9ec131
commit cbf329a82d
137 changed files with 1094 additions and 1753 deletions

View File

@@ -1,6 +1,8 @@
using Content.Shared.Radio;
using Content.Shared.Radio.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Radio.Ui;
@@ -19,9 +21,12 @@ public sealed class IntercomBoundUserInterface : BoundUserInterface
{
base.Open();
var comp = EntMan.GetComponent<IntercomComponent>(Owner);
_menu = this.CreateWindow<IntercomMenu>();
_menu = new((Owner, comp));
if (EntMan.TryGetComponent(Owner, out IntercomComponent? intercom))
{
_menu.Update((Owner, intercom));
}
_menu.OnMicPressed += enabled =>
{
@@ -35,17 +40,6 @@ public sealed class IntercomBoundUserInterface : BoundUserInterface
{
SendMessage(new SelectIntercomChannelMessage(channel));
};
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Close();
}
public void Update(Entity<IntercomComponent> ent)