Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.Thief;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Thief;
|
||||
|
||||
@@ -15,21 +16,9 @@ public sealed class ThiefBackpackBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new ThiefBackpackMenu(this);
|
||||
_window.OnClose += Close;
|
||||
_window.OpenCentered();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
if (!disposing)
|
||||
return;
|
||||
|
||||
if (_window != null)
|
||||
_window.OnClose -= Close;
|
||||
|
||||
_window?.Dispose();
|
||||
_window = this.CreateWindow<ThiefBackpackMenu>();
|
||||
_window.OnApprove += SendApprove;
|
||||
_window.OnSetChange += SendChangeSelected;
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
|
||||
Reference in New Issue
Block a user