World minor changes (#519)
* x2 weather time * remove alchemy test and battle royale maps, add simple island map * island map + ocean parallax * map floor occluder sys * undercliff test * update sand and ocean sprite * Revert "undercliff test" This reverts commitc484fe630a. * more experiments * Revert "more experiments" This reverts commita7f30fd608. * Update default.yml * Update debug.yml
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@@ -6,11 +6,13 @@ namespace Content.Shared.Movement.Systems;
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/// <summary>
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/// Applies an occlusion shader for any relevant entities.
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/// </summary>
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public abstract class SharedFloorOcclusionSystem : EntitySystem
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public abstract partial class SharedFloorOcclusionSystem : EntitySystem //CP14 partial
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{
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public override void Initialize()
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{
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base.Initialize();
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CP14InitializeMapOccluder(); //CP14
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SubscribeLocalEvent<FloorOccluderComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<FloorOccluderComponent, EndCollideEvent>(OnEndCollide);
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}
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