World minor changes (#519)
* x2 weather time * remove alchemy test and battle royale maps, add simple island map * island map + ocean parallax * map floor occluder sys * undercliff test * update sand and ocean sprite * Revert "undercliff test" This reverts commitc484fe630a. * more experiments * Revert "more experiments" This reverts commita7f30fd608. * Update default.yml * Update debug.yml
This commit is contained in:
@@ -14,6 +14,7 @@
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- type: entity
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name: observer spawn point
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id: SpawnPointObserver
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categories: [ ForkFiltered ]
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parent: MarkerBase
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components:
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- type: Sprite
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@@ -29,6 +30,7 @@
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- type: entity
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name: latejoin spawn point
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id: SpawnPointLatejoin
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categories: [ ForkFiltered ]
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parent: SpawnPointJobBase
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components:
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- type: Sprite
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@@ -1,7 +1,7 @@
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- type: gameMapPool
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id: DefaultMapPool
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maps:
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- ExpeditionTest
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- Village
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- type: gameMapPool
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id: DeathMatchMapPool
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@@ -14,59 +14,14 @@
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CP14Adventurer: [ -1, -1 ]
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- type: gameMap
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id: AlchemyTest
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mapName: Alchemy test
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mapPath: /Maps/_CP14/alchemy_test.yml
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maxRandomOffset: 0
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randomRotation: false
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minPlayers: 0
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stations:
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AlchemyTest:
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stationProto: CP14BaseExpedition
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components:
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- type: CP14StationZLevels
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defaultMapLevel: 0
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levels:
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1:
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path: /Maps/_CP14/alchemy_test_layer2.yml
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- type: StationNameSetup
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mapNameTemplate: "Alchemy test"
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- type: StationJobs
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availableJobs:
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CP14Adventurer: [ -1, -1 ]
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CP14Alchemist: [ -1, -1 ]
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#CP14Captain: [1, 1]
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- type: gameMap
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id: BattleRoyale
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mapName: Battle royale
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mapPath: /Maps/_CP14/battle_royale.yml
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maxRandomOffset: 0
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randomRotation: false
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minPlayers: 0
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stations:
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BattleRoyale:
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stationProto: CP14BaseExpedition
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components:
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- type: StationNameSetup
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mapNameTemplate: "Battle royale"
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- type: StationJobs
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availableJobs:
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CP14Adventurer: [ -1, -1 ]
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CP14Alchemist: [ -1, -1 ]
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#CP14Captain: [1, 1]
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- type: StationBiome
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biome: CP14GrassFill
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- type: gameMap
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id: ExpeditionTest
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id: Village
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mapName: Sandbox village
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mapPath: /Maps/_CP14/tavern.yml
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maxRandomOffset: 0
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randomRotation: false
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minPlayers: 0
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stations:
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ExpeditionTest:
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Village:
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stationProto: CP14BaseExpedition
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components:
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- type: StationNameSetup
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@@ -84,4 +39,21 @@
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defaultMapLevel: 0
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levels:
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-1:
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path: /Maps/_CP14/tavern_cave.yml
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path: /Maps/_CP14/tavern_cave.yml
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- type: gameMap
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id: Island
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mapName: Island
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mapPath: /Maps/_CP14/island.yml
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maxRandomOffset: 0
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randomRotation: false
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minPlayers: 0
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stations:
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Island:
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stationProto: CP14BaseExpedition
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components:
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- type: StationNameSetup
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mapNameTemplate: "Island"
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- type: StationJobs
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availableJobs:
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CP14Adventurer: [ -1, -1 ]
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@@ -32,4 +32,4 @@
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defaultMapLevel: 0
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levels:
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-1:
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path: /Maps/_CP14/alchemy_test_layer2.yml
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path: /Maps/_CP14/tavern_cave.yml
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33
Resources/Prototypes/_CP14/Parallax/ocean.yml
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33
Resources/Prototypes/_CP14/Parallax/ocean.yml
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@@ -0,0 +1,33 @@
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- type: parallax
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id: CP14Ocean
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layers:
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/_CP14/Parallaxes/ocean.png"
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slowness: 0.5
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scale: "1, 1"
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scrolling: "0, -0.05"
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shader: ""
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/_CP14/Parallaxes/ocean_overlay2.png"
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slowness: 0.3
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scale: "1, 1"
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scrolling: "-0.08, -0.08"
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shader: ""
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/_CP14/Parallaxes/ocean_overlay.png"
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slowness: 0.05
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scale: "1, 1"
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scrolling: "-0.1, -0.1"
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shader: ""
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layersLQ:
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/_CP14/Parallaxes/ocean.png"
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slowness: 0.5
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scale: "1, 1"
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scrolling: "0, -0.05"
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shader: ""
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layersLQUseHQ: false
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@@ -55,14 +55,14 @@
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- 1.0
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edgeSpritePriority: 2
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edgeSprites:
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SouthEast: /Textures/_CP14/Tiles/Sand/single_edge.png
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NorthEast: /Textures/_CP14/Tiles/Sand/single_edge.png
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NorthWest: /Textures/_CP14/Tiles/Sand/single_edge.png
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SouthWest: /Textures/_CP14/Tiles/Sand/single_edge.png
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South: /Textures/_CP14/Tiles/Sand/double_edge.png
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East: /Textures/_CP14/Tiles/Sand/double_edge.png
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North: /Textures/_CP14/Tiles/Sand/double_edge.png
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West: /Textures/_CP14/Tiles/Sand/double_edge.png
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SouthEast: /Textures/_CP14/Tiles/Sand/single_edge_SE.png
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NorthEast: /Textures/_CP14/Tiles/Sand/single_edge_NE.png
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NorthWest: /Textures/_CP14/Tiles/Sand/single_edge_NW.png
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SouthWest: /Textures/_CP14/Tiles/Sand/single_edge_SW.png
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South: /Textures/_CP14/Tiles/Sand/double_edge_S.png
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East: /Textures/_CP14/Tiles/Sand/double_edge_E.png
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North: /Textures/_CP14/Tiles/Sand/double_edge_N.png
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West: /Textures/_CP14/Tiles/Sand/double_edge_W.png
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baseTurf: CP14FloorBase
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deconstructTools: [ CP14Digging ]
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itemDrop: CP14DirtEffect #TODO sand variant
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