World minor changes (#519)

* x2 weather time

* remove alchemy test and battle royale maps, add simple island map

* island map + ocean parallax

* map floor occluder sys

* undercliff test

* update sand and ocean sprite

* Revert "undercliff test"

This reverts commit c484fe630a.

* more experiments

* Revert "more experiments"

This reverts commit a7f30fd608.

* Update default.yml

* Update debug.yml
This commit is contained in:
Ed
2024-10-29 11:48:52 +03:00
committed by GitHub
parent b14c75390c
commit cc80518d2f
28 changed files with 1950 additions and 127084 deletions

View File

@@ -14,6 +14,7 @@
- type: entity
name: observer spawn point
id: SpawnPointObserver
categories: [ ForkFiltered ]
parent: MarkerBase
components:
- type: Sprite
@@ -29,6 +30,7 @@
- type: entity
name: latejoin spawn point
id: SpawnPointLatejoin
categories: [ ForkFiltered ]
parent: SpawnPointJobBase
components:
- type: Sprite

View File

@@ -1,7 +1,7 @@
- type: gameMapPool
id: DefaultMapPool
maps:
- ExpeditionTest
- Village
- type: gameMapPool
id: DeathMatchMapPool

View File

@@ -14,59 +14,14 @@
CP14Adventurer: [ -1, -1 ]
- type: gameMap
id: AlchemyTest
mapName: Alchemy test
mapPath: /Maps/_CP14/alchemy_test.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
AlchemyTest:
stationProto: CP14BaseExpedition
components:
- type: CP14StationZLevels
defaultMapLevel: 0
levels:
1:
path: /Maps/_CP14/alchemy_test_layer2.yml
- type: StationNameSetup
mapNameTemplate: "Alchemy test"
- type: StationJobs
availableJobs:
CP14Adventurer: [ -1, -1 ]
CP14Alchemist: [ -1, -1 ]
#CP14Captain: [1, 1]
- type: gameMap
id: BattleRoyale
mapName: Battle royale
mapPath: /Maps/_CP14/battle_royale.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
BattleRoyale:
stationProto: CP14BaseExpedition
components:
- type: StationNameSetup
mapNameTemplate: "Battle royale"
- type: StationJobs
availableJobs:
CP14Adventurer: [ -1, -1 ]
CP14Alchemist: [ -1, -1 ]
#CP14Captain: [1, 1]
- type: StationBiome
biome: CP14GrassFill
- type: gameMap
id: ExpeditionTest
id: Village
mapName: Sandbox village
mapPath: /Maps/_CP14/tavern.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
ExpeditionTest:
Village:
stationProto: CP14BaseExpedition
components:
- type: StationNameSetup
@@ -84,4 +39,21 @@
defaultMapLevel: 0
levels:
-1:
path: /Maps/_CP14/tavern_cave.yml
path: /Maps/_CP14/tavern_cave.yml
- type: gameMap
id: Island
mapName: Island
mapPath: /Maps/_CP14/island.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
Island:
stationProto: CP14BaseExpedition
components:
- type: StationNameSetup
mapNameTemplate: "Island"
- type: StationJobs
availableJobs:
CP14Adventurer: [ -1, -1 ]

View File

@@ -32,4 +32,4 @@
defaultMapLevel: 0
levels:
-1:
path: /Maps/_CP14/alchemy_test_layer2.yml
path: /Maps/_CP14/tavern_cave.yml

View File

@@ -0,0 +1,33 @@
- type: parallax
id: CP14Ocean
layers:
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/_CP14/Parallaxes/ocean.png"
slowness: 0.5
scale: "1, 1"
scrolling: "0, -0.05"
shader: ""
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/_CP14/Parallaxes/ocean_overlay2.png"
slowness: 0.3
scale: "1, 1"
scrolling: "-0.08, -0.08"
shader: ""
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/_CP14/Parallaxes/ocean_overlay.png"
slowness: 0.05
scale: "1, 1"
scrolling: "-0.1, -0.1"
shader: ""
layersLQ:
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/_CP14/Parallaxes/ocean.png"
slowness: 0.5
scale: "1, 1"
scrolling: "0, -0.05"
shader: ""
layersLQUseHQ: false

View File

@@ -55,14 +55,14 @@
- 1.0
edgeSpritePriority: 2
edgeSprites:
SouthEast: /Textures/_CP14/Tiles/Sand/single_edge.png
NorthEast: /Textures/_CP14/Tiles/Sand/single_edge.png
NorthWest: /Textures/_CP14/Tiles/Sand/single_edge.png
SouthWest: /Textures/_CP14/Tiles/Sand/single_edge.png
South: /Textures/_CP14/Tiles/Sand/double_edge.png
East: /Textures/_CP14/Tiles/Sand/double_edge.png
North: /Textures/_CP14/Tiles/Sand/double_edge.png
West: /Textures/_CP14/Tiles/Sand/double_edge.png
SouthEast: /Textures/_CP14/Tiles/Sand/single_edge_SE.png
NorthEast: /Textures/_CP14/Tiles/Sand/single_edge_NE.png
NorthWest: /Textures/_CP14/Tiles/Sand/single_edge_NW.png
SouthWest: /Textures/_CP14/Tiles/Sand/single_edge_SW.png
South: /Textures/_CP14/Tiles/Sand/double_edge_S.png
East: /Textures/_CP14/Tiles/Sand/double_edge_E.png
North: /Textures/_CP14/Tiles/Sand/double_edge_N.png
West: /Textures/_CP14/Tiles/Sand/double_edge_W.png
baseTurf: CP14FloorBase
deconstructTools: [ CP14Digging ]
itemDrop: CP14DirtEffect #TODO sand variant