diff --git a/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs b/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs index 45f4f2e608..d0d2f04bcf 100644 --- a/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs +++ b/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs @@ -321,7 +321,7 @@ public abstract partial class SharedGunSystem : EntitySystem // If they're firing an existing clip then don't play anything. if (shots > 0) { - if (ev.Reason != null) + if (ev.Reason != null && Timing.IsFirstTimePredicted) { PopupSystem.PopupCursor(ev.Reason); }