Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
# Conflicts: # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Shared/Lock/LockSystem.cs # Resources/Maps/oasis.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/audio.yml
This commit is contained in:
@@ -16,6 +16,7 @@ public sealed class GasProducerAnomalySystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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public override void Initialize()
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{
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@@ -56,8 +57,11 @@ public sealed class GasProducerAnomalySystem : EntitySystem
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return;
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var localpos = xform.Coordinates.Position;
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var tilerefs = grid.GetLocalTilesIntersecting(
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new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius))).ToArray();
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var tilerefs = _map.GetLocalTilesIntersecting(
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xform.GridUid.Value,
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grid,
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new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius)))
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.ToArray();
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if (tilerefs.Length == 0)
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return;
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@@ -102,10 +102,12 @@ public sealed class LogicGateSystem : EntitySystem
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if (args.Port == comp.InputPortA)
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{
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comp.StateA = state;
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_appearance.SetData(uid, LogicGateVisuals.InputA, state == SignalState.High); //If A == High => Sets input A sprite to True
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}
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else if (args.Port == comp.InputPortB)
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{
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comp.StateB = state;
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_appearance.SetData(uid, LogicGateVisuals.InputB, state == SignalState.High); //If B == High => Sets input B sprite to True
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}
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UpdateOutput(uid, comp);
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@@ -143,6 +145,8 @@ public sealed class LogicGateSystem : EntitySystem
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break;
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}
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_appearance.SetData(uid, LogicGateVisuals.Output, output);
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// only send a payload if it actually changed
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if (output != comp.LastOutput)
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{
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@@ -18,7 +18,7 @@ using JetBrains.Annotations;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Map.Events;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -66,6 +66,42 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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SubscribeLocalEvent<NetworkConfiguratorComponent, BoundUserInterfaceCheckRangeEvent>(OnUiRangeCheck);
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SubscribeLocalEvent<DeviceListComponent, ComponentRemove>(OnComponentRemoved);
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SubscribeLocalEvent<BeforeSaveEvent>(OnMapSave);
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}
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private void OnMapSave(BeforeSaveEvent ev)
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{
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var enumerator = AllEntityQuery<NetworkConfiguratorComponent>();
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while (enumerator.MoveNext(out var uid, out var conf))
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{
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if (CompOrNull<TransformComponent>(conf.ActiveDeviceList)?.MapUid != ev.Map)
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continue;
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// The linked device list is (probably) being saved. Make sure that the configurator is also being saved
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// (i.e., not in the hands of a mapper/ghost). In the future, map saving should raise a separate event
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// containing a set of all entities that are about to be saved, which would make checking this much easier.
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// This is a shitty bandaid, and will force close the UI during auto-saves.
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// TODO Map serialization refactor
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var xform = Transform(uid);
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if (xform.MapUid == ev.Map && IsSaveable(uid))
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continue;
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_uiSystem.CloseUi(uid, NetworkConfiguratorUiKey.Configure);
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DebugTools.AssertNull(conf.ActiveDeviceList);
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}
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bool IsSaveable(EntityUid uid)
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{
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while (uid.IsValid())
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{
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if (Prototype(uid)?.MapSavable == false)
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return false;
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uid = Transform(uid).ParentUid;
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}
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return true;
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}
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}
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private void OnUiRangeCheck(Entity<NetworkConfiguratorComponent> ent, ref BoundUserInterfaceCheckRangeEvent args)
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@@ -485,6 +521,9 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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if (!TryComp(targetUid, out DeviceListComponent? list))
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return;
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if (TryComp(configurator.ActiveDeviceList, out DeviceListComponent? oldList))
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oldList.Configurators.Remove(configuratorUid);
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list.Configurators.Add(configuratorUid);
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configurator.ActiveDeviceList = targetUid;
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Dirty(configuratorUid, configurator);
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@@ -758,7 +797,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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{
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if (query.TryGetComponent(device, out var comp))
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{
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component.Devices[addr] = device;
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component.Devices.Add(addr, device);
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comp.Configurators.Add(uid);
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}
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}
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@@ -28,6 +28,7 @@ public sealed partial class DragonSystem : EntitySystem
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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private EntityQuery<CarpRiftsConditionComponent> _objQuery;
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@@ -156,7 +157,7 @@ public sealed partial class DragonSystem : EntitySystem
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}
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// cant put a rift on solars
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foreach (var tile in grid.GetTilesIntersecting(new Circle(_transform.GetWorldPosition(xform), RiftTileRadius), false))
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foreach (var tile in _map.GetTilesIntersecting(xform.GridUid.Value, grid, new Circle(_transform.GetWorldPosition(xform), RiftTileRadius), false))
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{
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if (!tile.IsSpace(_tileDef))
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continue;
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@@ -121,7 +121,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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activated.TimeLeft -= frameTime;
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if (activated.TimeLeft <= 0 || !IsPowered(uid, electrified, transform))
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{
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_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, false);
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_appearance.SetData(uid, ElectrifiedVisuals.ShowSparks, false);
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RemComp<ActivatedElectrifiedComponent>(uid);
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}
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}
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@@ -217,7 +217,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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return false;
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EnsureComp<ActivatedElectrifiedComponent>(uid);
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_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, true);
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_appearance.SetData(uid, ElectrifiedVisuals.ShowSparks, true);
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siemens *= electrified.SiemensCoefficient;
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if (!DoCommonElectrocutionAttempt(targetUid, uid, ref siemens) || siemens <= 0)
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@@ -488,15 +488,4 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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}
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_audio.PlayPvs(electrified.ShockNoises, targetUid, AudioParams.Default.WithVolume(electrified.ShockVolume));
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}
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public void SetElectrifiedWireCut(Entity<ElectrifiedComponent> ent, bool value)
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{
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if (ent.Comp.IsWireCut == value)
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{
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return;
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}
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ent.Comp.IsWireCut = value;
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Dirty(ent);
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}
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}
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@@ -134,13 +134,6 @@ public sealed class DrainSystem : SharedDrainSystem
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}
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drain.Accumulator -= drain.DrainFrequency;
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// Disable ambient sound from emptying manually
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if (!drain.AutoDrain)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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if (!managerQuery.TryGetComponent(uid, out var manager))
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continue;
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@@ -160,41 +153,44 @@ public sealed class DrainSystem : SharedDrainSystem
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// This will ensure that UnitsPerSecond is per second...
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var amount = drain.UnitsPerSecond * drain.DrainFrequency;
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_puddles.Clear();
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_lookup.GetEntitiesInRange(Transform(uid).Coordinates, drain.Range, _puddles);
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if (_puddles.Count == 0)
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if (drain.AutoDrain)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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_puddles.Clear();
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_lookup.GetEntitiesInRange(Transform(uid).Coordinates, drain.Range, _puddles);
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_ambientSoundSystem.SetAmbience(uid, true);
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amount /= _puddles.Count;
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foreach (var puddle in _puddles)
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{
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// Queue the solution deletion if it's empty. EvaporationSystem might also do this
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// but queuedelete should be pretty safe.
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if (!_solutionContainerSystem.ResolveSolution(puddle.Owner, puddle.Comp.SolutionName, ref puddle.Comp.Solution, out var puddleSolution))
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if (_puddles.Count == 0)
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{
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EntityManager.QueueDeleteEntity(puddle);
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_ambientSoundSystem.SetAmbience(uid, false);
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continue;
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}
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// Removes the lowest of:
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// the drain component's units per second adjusted for # of puddles
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// the puddle's remaining volume (making it cleanly zero)
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// the drain's remaining volume in its buffer.
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var transferSolution = _solutionContainerSystem.SplitSolution(puddle.Comp.Solution.Value,
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FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
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_ambientSoundSystem.SetAmbience(uid, true);
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drainSolution.AddSolution(transferSolution, _prototypeManager);
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amount /= _puddles.Count;
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if (puddleSolution.Volume <= 0)
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foreach (var puddle in _puddles)
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{
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QueueDel(puddle);
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// Queue the solution deletion if it's empty. EvaporationSystem might also do this
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// but queuedelete should be pretty safe.
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if (!_solutionContainerSystem.ResolveSolution(puddle.Owner, puddle.Comp.SolutionName, ref puddle.Comp.Solution, out var puddleSolution))
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{
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EntityManager.QueueDeleteEntity(puddle);
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continue;
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}
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// Removes the lowest of:
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// the drain component's units per second adjusted for # of puddles
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// the puddle's remaining volume (making it cleanly zero)
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// the drain's remaining volume in its buffer.
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var transferSolution = _solutionContainerSystem.SplitSolution(puddle.Comp.Solution.Value,
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FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
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drainSolution.AddSolution(transferSolution, _prototypeManager);
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if (puddleSolution.Volume <= 0)
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{
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QueueDel(puddle);
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}
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}
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}
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@@ -1,7 +1,9 @@
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using Content.Server.Popups;
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using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Content.Shared.Mind;
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using Robust.Shared.Console;
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using Content.Server.GameTicking;
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namespace Content.Server.Ghost
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{
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@@ -23,6 +25,14 @@ namespace Content.Server.Ghost
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return;
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}
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var gameTicker = _entities.System<GameTicker>();
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if (!gameTicker.PlayerGameStatuses.TryGetValue(player.UserId, out var playerStatus) ||
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playerStatus is not PlayerGameStatus.JoinedGame)
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{
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shell.WriteLine("ghost-command-error-lobby");
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return;
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}
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if (player.AttachedEntity is { Valid: true } frozen &&
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_entities.HasComponent<AdminFrozenComponent>(frozen))
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{
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@@ -1,3 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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@@ -32,14 +34,13 @@ using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using System.Linq;
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using System.Numerics;
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namespace Content.Server.Ghost
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{
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public sealed class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly SharedEyeSystem _eye = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -334,6 +335,8 @@ namespace Content.Server.Ghost
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private void WarpTo(EntityUid uid, EntityUid target)
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{
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_adminLog.Add(LogType.GhostWarp, $"{ToPrettyString(uid)} ghost warped to {ToPrettyString(target)}");
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if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
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{
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_followerSystem.StartFollowingEntity(uid, target);
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Raffles;
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@@ -77,13 +77,13 @@ namespace Content.Server.Ghost.Roles
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if (isProto)
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{
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if (!_protoManager.TryIndex<GhostRoleRaffleSettingsPrototype>(args[4], out var proto))
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if (!_protoManager.TryIndex<GhostRoleRaffleSettingsPrototype>(args[3], out var proto))
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{
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var validProtos = string.Join(", ",
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_protoManager.EnumeratePrototypes<GhostRoleRaffleSettingsPrototype>().Select(p => p.ID)
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);
|
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|
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shell.WriteLine($"{args[4]} is not a valid raffle settings prototype. Valid options: {validProtos}");
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shell.WriteLine($"{args[3]} is not a valid raffle settings prototype. Valid options: {validProtos}");
|
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return;
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||||
}
|
||||
|
||||
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@@ -9,7 +9,6 @@ using Content.Shared.Light;
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using Content.Shared.Light.Components;
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using Content.Shared.Rounding;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
|
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
|
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using Robust.Shared.Audio;
|
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@@ -46,7 +45,6 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<HandheldLightComponent, ComponentShutdown>(OnShutdown);
|
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|
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SubscribeLocalEvent<HandheldLightComponent, ExaminedEvent>(OnExamine);
|
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SubscribeLocalEvent<HandheldLightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerb);
|
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|
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SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
|
||||
|
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@@ -179,25 +177,7 @@ namespace Content.Server.Light.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void AddToggleLightVerb(Entity<HandheldLightComponent> ent, ref GetVerbsEvent<ActivationVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || !ent.Comp.ToggleOnInteract)
|
||||
return;
|
||||
|
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var @event = args;
|
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ActivationVerb verb = new()
|
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{
|
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Text = Loc.GetString("verb-common-toggle-light"),
|
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
|
||||
Act = ent.Comp.Activated
|
||||
? () => TurnOff(ent)
|
||||
: () => TurnOn(@event.User, ent)
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
public bool TurnOff(Entity<HandheldLightComponent> ent, bool makeNoise = true)
|
||||
public override bool TurnOff(Entity<HandheldLightComponent> ent, bool makeNoise = true)
|
||||
{
|
||||
if (!ent.Comp.Activated || !_lights.TryGetLight(ent, out var pointLightComponent))
|
||||
{
|
||||
@@ -211,7 +191,7 @@ namespace Content.Server.Light.EntitySystems
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TurnOn(EntityUid user, Entity<HandheldLightComponent> uid)
|
||||
public override bool TurnOn(EntityUid user, Entity<HandheldLightComponent> uid)
|
||||
{
|
||||
var component = uid.Comp;
|
||||
if (component.Activated || !_lights.TryGetLight(uid, out var pointLightComponent))
|
||||
|
||||
@@ -40,6 +40,7 @@ public sealed class NukeSystem : EntitySystem
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _ui = default!;
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
@@ -190,7 +191,7 @@ public sealed class NukeSystem : EntitySystem
|
||||
|
||||
var worldPos = _transform.GetWorldPosition(xform);
|
||||
|
||||
foreach (var tile in grid.GetTilesIntersecting(new Circle(worldPos, component.RequiredFloorRadius), false))
|
||||
foreach (var tile in _map.GetTilesIntersecting(xform.GridUid.Value, grid, new Circle(worldPos, component.RequiredFloorRadius), false))
|
||||
{
|
||||
if (!tile.IsSpace(_tileDefManager))
|
||||
continue;
|
||||
|
||||
@@ -18,8 +18,11 @@ public sealed partial class CableComponent : Component
|
||||
[DataField]
|
||||
public EntProtoId CableDroppedOnCutPrototype = "CableHVStack1";
|
||||
|
||||
/// <summary>
|
||||
/// The tool quality needed to cut the cable. Setting to null prevents cutting.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<ToolQualityPrototype> CuttingQuality = SharedToolSystem.CutQuality;
|
||||
public ProtoId<ToolQualityPrototype>? CuttingQuality = SharedToolSystem.CutQuality;
|
||||
|
||||
/// <summary>
|
||||
/// Checked by <see cref="CablePlacerComponent"/> to determine if there is
|
||||
|
||||
@@ -35,7 +35,10 @@ public sealed partial class CableSystem : EntitySystem
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, cable.CuttingDelay, cable.CuttingQuality, new CableCuttingFinishedEvent());
|
||||
if (cable.CuttingQuality != null)
|
||||
{
|
||||
args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, cable.CuttingDelay, cable.CuttingQuality, new CableCuttingFinishedEvent());
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCableCut(EntityUid uid, CableComponent cable, DoAfterEvent args)
|
||||
|
||||
@@ -17,7 +17,7 @@ public sealed partial class PowerWireAction : BaseWireAction
|
||||
[DataField("pulseTimeout")]
|
||||
private int _pulseTimeout = 30;
|
||||
|
||||
private ElectrocutionSystem _electrocutionSystem = default!;
|
||||
private ElectrocutionSystem _electrocution = default!;
|
||||
|
||||
public override object StatusKey { get; } = PowerWireActionKey.Status;
|
||||
|
||||
@@ -105,8 +105,8 @@ public sealed partial class PowerWireAction : BaseWireAction
|
||||
&& !EntityManager.TryGetComponent(used, out electrified))
|
||||
return;
|
||||
|
||||
_electrocutionSystem.SetElectrifiedWireCut((used, electrified), setting);
|
||||
electrified.Enabled = setting;
|
||||
_electrocution.SetElectrifiedWireCut((used, electrified), setting);
|
||||
_electrocution.SetElectrified((used, electrified), setting);
|
||||
}
|
||||
|
||||
/// <returns>false if failed, true otherwise, or if the entity cannot be electrified</returns>
|
||||
@@ -120,7 +120,7 @@ public sealed partial class PowerWireAction : BaseWireAction
|
||||
// always set this to true
|
||||
SetElectrified(wire.Owner, true, electrified);
|
||||
|
||||
var electrifiedAttempt = _electrocutionSystem.TryDoElectrifiedAct(wire.Owner, user);
|
||||
var electrifiedAttempt = _electrocution.TryDoElectrifiedAct(wire.Owner, user);
|
||||
|
||||
// if we were electrified, then return false
|
||||
return !electrifiedAttempt;
|
||||
@@ -161,7 +161,7 @@ public sealed partial class PowerWireAction : BaseWireAction
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_electrocutionSystem = EntityManager.System<ElectrocutionSystem>();
|
||||
_electrocution = EntityManager.System<ElectrocutionSystem>();
|
||||
}
|
||||
|
||||
// This should add a wire into the entity's state, whether it be
|
||||
|
||||
@@ -58,7 +58,7 @@ public sealed partial class DungeonJob
|
||||
}
|
||||
}
|
||||
|
||||
if (tile is not null && biomeSystem.TryGetEntity(node, indexedBiome.Layers, tile.Value, seed, _grid, out var entityProto))
|
||||
if (biomeSystem.TryGetEntity(node, indexedBiome.Layers, tile ?? tileRef.Value.Tile, seed, _grid, out var entityProto))
|
||||
{
|
||||
var ent = _entManager.SpawnEntity(entityProto, new EntityCoordinates(_gridUid, node + _grid.TileSizeHalfVector));
|
||||
var xform = xformQuery.Get(ent);
|
||||
|
||||
@@ -20,7 +20,11 @@ public sealed partial class DungeonJob
|
||||
}
|
||||
|
||||
var tileDef = _prototype.Index(tileProto);
|
||||
data.SpawnGroups.TryGetValue(DungeonDataKey.WallMounts, out var spawnProto);
|
||||
if (!data.SpawnGroups.TryGetValue(DungeonDataKey.WallMounts, out var spawnProto))
|
||||
{
|
||||
// caves can have no walls
|
||||
return;
|
||||
}
|
||||
|
||||
var checkedTiles = new HashSet<Vector2i>();
|
||||
var allExterior = new HashSet<Vector2i>(dungeon.CorridorExteriorTiles);
|
||||
|
||||
@@ -45,7 +45,6 @@ public sealed class ProjectileSystem : SharedProjectileSystem
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
var otherName = ToPrettyString(target);
|
||||
var direction = args.OurBody.LinearVelocity.Normalized();
|
||||
var modifiedDamage = _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances, origin: component.Shooter);
|
||||
var deleted = Deleted(target);
|
||||
|
||||
@@ -64,7 +63,9 @@ public sealed class ProjectileSystem : SharedProjectileSystem
|
||||
if (!deleted)
|
||||
{
|
||||
_guns.PlayImpactSound(target, modifiedDamage, component.SoundHit, component.ForceSound);
|
||||
_sharedCameraRecoil.KickCamera(target, direction);
|
||||
|
||||
if (!args.OurBody.LinearVelocity.IsLengthZero())
|
||||
_sharedCameraRecoil.KickCamera(target, args.OurBody.LinearVelocity.Normalized());
|
||||
}
|
||||
|
||||
component.DamagedEntity = true;
|
||||
|
||||
@@ -21,6 +21,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
[Dependency] private readonly TurfSystem _turf = default!;
|
||||
[Dependency] private readonly IChatManager _chat = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
@@ -105,7 +106,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
|
||||
|
||||
var found = false;
|
||||
|
||||
foreach (var tile in grid.GetTilesIntersecting(circle))
|
||||
foreach (var tile in _map.GetTilesIntersecting(entityGridUid.Value, grid, circle))
|
||||
{
|
||||
if (tile.IsSpace(_tileDefinitionManager)
|
||||
|| _turf.IsTileBlocked(tile, CollisionGroup.MobMask)
|
||||
@@ -176,7 +177,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
|
||||
var mapTarget = grid.WorldToTile(mapPos);
|
||||
var circle = new Circle(mapPos, 2);
|
||||
|
||||
foreach (var newTileRef in grid.GetTilesIntersecting(circle))
|
||||
foreach (var newTileRef in _map.GetTilesIntersecting(targetGrid, grid, circle))
|
||||
{
|
||||
if (newTileRef.IsSpace(_tileDefinitionManager) || _turf.IsTileBlocked(newTileRef, CollisionGroup.MobMask) || !_atmosphere.IsTileMixtureProbablySafe(targetGrid, targetMap, mapTarget))
|
||||
continue;
|
||||
|
||||
@@ -43,6 +43,7 @@ public sealed partial class RevenantSystem
|
||||
[Dependency] private readonly TileSystem _tile = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
|
||||
private void InitializeAbilities()
|
||||
{
|
||||
@@ -228,8 +229,12 @@ public sealed partial class RevenantSystem
|
||||
var xform = Transform(uid);
|
||||
if (!TryComp<MapGridComponent>(xform.GridUid, out var map))
|
||||
return;
|
||||
var tiles = map.GetTilesIntersecting(Box2.CenteredAround(_transformSystem.GetWorldPosition(xform),
|
||||
new Vector2(component.DefileRadius * 2, component.DefileRadius))).ToArray();
|
||||
var tiles = _mapSystem.GetTilesIntersecting(
|
||||
xform.GridUid.Value,
|
||||
map,
|
||||
Box2.CenteredAround(_transformSystem.GetWorldPosition(xform),
|
||||
new Vector2(component.DefileRadius * 2, component.DefileRadius)))
|
||||
.ToArray();
|
||||
|
||||
_random.Shuffle(tiles);
|
||||
|
||||
|
||||
@@ -193,7 +193,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
|
||||
|
||||
List<Vector2i> reservedTiles = new();
|
||||
|
||||
foreach (var tile in grid.GetTilesIntersecting(new Circle(Vector2.Zero, landingPadRadius), false))
|
||||
foreach (var tile in _map.GetTilesIntersecting(mapUid, grid, new Circle(Vector2.Zero, landingPadRadius), false))
|
||||
{
|
||||
if (!_biome.TryGetBiomeTile(mapUid, grid, tile.GridIndices, out _))
|
||||
continue;
|
||||
|
||||
@@ -253,12 +253,6 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
if (TryComp<PhysicsComponent>(shuttleUid, out var shuttlePhysics))
|
||||
{
|
||||
// Static physics type is set when station anchor is enabled
|
||||
if (shuttlePhysics.BodyType == BodyType.Static)
|
||||
{
|
||||
reason = Loc.GetString("shuttle-console-static");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Too large to FTL
|
||||
if (FTLMassLimit > 0 && shuttlePhysics.Mass > FTLMassLimit)
|
||||
@@ -1027,6 +1021,7 @@ public sealed partial class ShuttleSystem
|
||||
continue;
|
||||
}
|
||||
|
||||
// If it has the FTLSmashImmuneComponent ignore it.
|
||||
if (_immuneQuery.HasComponent(ent))
|
||||
{
|
||||
continue;
|
||||
|
||||
37
Content.Server/Silicons/Laws/StartIonStormedSystem.cs
Normal file
37
Content.Server/Silicons/Laws/StartIonStormedSystem.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Content.Shared.Silicons.Laws.Components;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
|
||||
namespace Content.Server.Silicons.Laws;
|
||||
|
||||
/// <summary>
|
||||
/// This handles running the ion storm event a on specific entity when that entity is spawned in.
|
||||
/// </summary>
|
||||
public sealed class StartIonStormedSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IonStormSystem _ionStorm = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly SiliconLawSystem _siliconLaw = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<StartIonStormedComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<StartIonStormedComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
if (!TryComp<SiliconLawBoundComponent>(ent.Owner, out var lawBound))
|
||||
return;
|
||||
if (!TryComp<IonStormTargetComponent>(ent.Owner, out var target))
|
||||
return;
|
||||
|
||||
for (int currentIonStorm = 0; currentIonStorm < ent.Comp.IonStormAmount; currentIonStorm++)
|
||||
{
|
||||
_ionStorm.IonStormTarget((ent.Owner, lawBound, target), false);
|
||||
}
|
||||
|
||||
var laws = _siliconLaw.GetLaws(ent.Owner, lawBound);
|
||||
_adminLogger.Add(LogType.Mind, LogImpact.High, $"{ToPrettyString(ent.Owner):silicon} spawned with ion stormed laws: {laws.LoggingString()}");
|
||||
}
|
||||
}
|
||||
@@ -308,7 +308,7 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
// TODO: Remover grid.Owner when this iterator returns entityuids as well.
|
||||
AttemptConsumeTiles(uid, grid.Comp.GetTilesIntersecting(circle), grid, grid, eventHorizon);
|
||||
AttemptConsumeTiles(uid, _mapSystem.GetTilesIntersecting(grid.Owner, grid.Comp, circle), grid, grid, eventHorizon);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
using Content.Server.StationEvents.Events;
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Destructible.Thresholds;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.StationEvents.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Greytide Virus event specific configuration
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(GreytideVirusRule))]
|
||||
public sealed partial class GreytideVirusRuleComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Range from which the severity is randomly picked from.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public MinMax SeverityRange = new(1, 3);
|
||||
|
||||
/// <summary>
|
||||
/// Severity corresponding to the number of access groups affected.
|
||||
/// Will pick randomly from the SeverityRange if not specified.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int? Severity;
|
||||
|
||||
/// <summary>
|
||||
/// Access groups to pick from.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<ProtoId<AccessGroupPrototype>> AccessGroups = new();
|
||||
|
||||
/// <summary>
|
||||
/// Entities with this access level will be ignored.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<ProtoId<AccessLevelPrototype>> Blacklist = new();
|
||||
}
|
||||
@@ -148,20 +148,20 @@ public sealed class EventManagerSystem : EntitySystem
|
||||
return null;
|
||||
}
|
||||
|
||||
var sumOfWeights = 0;
|
||||
var sumOfWeights = 0.0f;
|
||||
|
||||
foreach (var stationEvent in availableEvents.Values)
|
||||
{
|
||||
sumOfWeights += (int) stationEvent.Weight;
|
||||
sumOfWeights += stationEvent.Weight;
|
||||
}
|
||||
|
||||
sumOfWeights = _random.Next(sumOfWeights);
|
||||
sumOfWeights = _random.NextFloat(sumOfWeights);
|
||||
|
||||
foreach (var (proto, stationEvent) in availableEvents)
|
||||
{
|
||||
sumOfWeights -= (int) stationEvent.Weight;
|
||||
sumOfWeights -= stationEvent.Weight;
|
||||
|
||||
if (sumOfWeights <= 0)
|
||||
if (sumOfWeights <= 0.0f)
|
||||
{
|
||||
return proto.ID;
|
||||
}
|
||||
|
||||
96
Content.Server/StationEvents/Events/GreytideVirusRule.cs
Normal file
96
Content.Server/StationEvents/Events/GreytideVirusRule.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Lock;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Greytide Virus event
|
||||
/// This will open and bolt airlocks and unlock lockers from randomly selected access groups.
|
||||
/// </summary>
|
||||
public sealed class GreytideVirusRule : StationEventSystem<GreytideVirusRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly AccessReaderSystem _access = default!;
|
||||
[Dependency] private readonly SharedDoorSystem _door = default!;
|
||||
[Dependency] private readonly LockSystem _lock = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
protected override void Added(EntityUid uid, GreytideVirusRuleComponent virusComp, GameRuleComponent gameRule, GameRuleAddedEvent args)
|
||||
{
|
||||
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
|
||||
return;
|
||||
|
||||
// pick severity randomly from range if not specified otherwise
|
||||
virusComp.Severity ??= virusComp.SeverityRange.Next(_random);
|
||||
virusComp.Severity = Math.Min(virusComp.Severity.Value, virusComp.AccessGroups.Count);
|
||||
|
||||
stationEvent.StartAnnouncement = Loc.GetString("station-event-greytide-virus-start-announcement", ("severity", virusComp.Severity.Value));
|
||||
base.Added(uid, virusComp, gameRule, args);
|
||||
}
|
||||
protected override void Started(EntityUid uid, GreytideVirusRuleComponent virusComp, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
{
|
||||
base.Started(uid, virusComp, gameRule, args);
|
||||
|
||||
if (virusComp.Severity == null)
|
||||
return;
|
||||
|
||||
// pick random access groups
|
||||
var chosen = _random.GetItems(virusComp.AccessGroups, virusComp.Severity.Value, allowDuplicates: false);
|
||||
|
||||
// combine all the selected access groups
|
||||
var accessIds = new HashSet<ProtoId<AccessLevelPrototype>>();
|
||||
foreach (var group in chosen)
|
||||
{
|
||||
if (_prototype.TryIndex(group, out var proto))
|
||||
accessIds.UnionWith(proto.Tags);
|
||||
}
|
||||
|
||||
var firelockQuery = GetEntityQuery<FirelockComponent>();
|
||||
var accessQuery = GetEntityQuery<AccessReaderComponent>();
|
||||
|
||||
var lockQuery = AllEntityQuery<LockComponent>();
|
||||
while (lockQuery.MoveNext(out var lockUid, out var lockComp))
|
||||
{
|
||||
if (!accessQuery.TryComp(lockUid, out var accessComp))
|
||||
continue;
|
||||
|
||||
// check access
|
||||
// the AreAccessTagsAllowed function is a little weird because it technically has support for certain tags to be locked out of opening something
|
||||
// which might have unintened side effects (see the comments in the function itself)
|
||||
// but no one uses that yet, so it is fine for now
|
||||
if (!_access.AreAccessTagsAllowed(accessIds, accessComp) || _access.AreAccessTagsAllowed(virusComp.Blacklist, accessComp))
|
||||
continue;
|
||||
|
||||
// open lockers
|
||||
_lock.Unlock(lockUid, null, lockComp);
|
||||
}
|
||||
|
||||
var airlockQuery = AllEntityQuery<AirlockComponent, DoorComponent>();
|
||||
while (airlockQuery.MoveNext(out var airlockUid, out var airlockComp, out var doorComp))
|
||||
{
|
||||
// don't space everything
|
||||
if (firelockQuery.HasComp(airlockUid))
|
||||
continue;
|
||||
|
||||
// use the access reader from the door electronics if they exist
|
||||
if (!_access.GetMainAccessReader(airlockUid, out var accessComp))
|
||||
continue;
|
||||
|
||||
// check access
|
||||
if (!_access.AreAccessTagsAllowed(accessIds, accessComp) || _access.AreAccessTagsAllowed(virusComp.Blacklist, accessComp))
|
||||
continue;
|
||||
|
||||
// open and bolt airlocks
|
||||
_door.TryOpenAndBolt(airlockUid, doorComp, airlockComp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -38,6 +38,7 @@ namespace Content.Server.VendingMachines
|
||||
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly SpeakOnUIClosedSystem _speakOnUIClosed = default!;
|
||||
[Dependency] private readonly SharedPointLightSystem _light = default!;
|
||||
|
||||
private const float WallVendEjectDistanceFromWall = 1f;
|
||||
|
||||
@@ -334,6 +335,12 @@ namespace Content.Server.VendingMachines
|
||||
finalState = VendingMachineVisualState.Off;
|
||||
}
|
||||
|
||||
if (_light.TryGetLight(uid, out var pointlight))
|
||||
{
|
||||
var lightState = finalState != VendingMachineVisualState.Broken && finalState != VendingMachineVisualState.Off;
|
||||
_light.SetEnabled(uid, lightState, pointlight);
|
||||
}
|
||||
|
||||
_appearanceSystem.SetData(uid, VendingMachineVisuals.VisualState, finalState);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,13 +22,14 @@ public abstract partial class ComponentWireAction<TComponent> : BaseWireAction w
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
base.Cut(user, wire);
|
||||
return EntityManager.TryGetComponent(wire.Owner, out TComponent? component) && Cut(user, wire, component);
|
||||
// if the entity doesn't exist, we need to return true otherwise the wire sprite is never updated
|
||||
return EntityManager.TryGetComponent(wire.Owner, out TComponent? component) ? Cut(user, wire, component) : true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
base.Mend(user, wire);
|
||||
return EntityManager.TryGetComponent(wire.Owner, out TComponent? component) && Mend(user, wire, component);
|
||||
return EntityManager.TryGetComponent(wire.Owner, out TComponent? component) ? Mend(user, wire, component) : true;
|
||||
}
|
||||
|
||||
public override void Pulse(EntityUid user, Wire wire)
|
||||
|
||||
@@ -4,7 +4,6 @@ using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Random;
|
||||
@@ -17,7 +16,8 @@ public sealed class ThrowArtifactSystem : EntitySystem
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throwing = default!;
|
||||
[Dependency] private readonly TileSystem _tile = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
@@ -30,7 +30,9 @@ public sealed class ThrowArtifactSystem : EntitySystem
|
||||
var xform = Transform(uid);
|
||||
if (TryComp<MapGridComponent>(xform.GridUid, out var grid))
|
||||
{
|
||||
var tiles = grid.GetTilesIntersecting(
|
||||
var tiles = _mapSystem.GetTilesIntersecting(
|
||||
xform.GridUid.Value,
|
||||
grid,
|
||||
Box2.CenteredAround(_transform.GetWorldPosition(xform), new Vector2(component.Range * 2, component.Range)));
|
||||
|
||||
foreach (var tile in tiles)
|
||||
|
||||
Reference in New Issue
Block a user