Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
# Conflicts: # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Shared/Lock/LockSystem.cs # Resources/Maps/oasis.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/audio.yml
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@@ -18,8 +18,11 @@ public sealed partial class CableComponent : Component
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[DataField]
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public EntProtoId CableDroppedOnCutPrototype = "CableHVStack1";
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/// <summary>
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/// The tool quality needed to cut the cable. Setting to null prevents cutting.
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/// </summary>
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[DataField]
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public ProtoId<ToolQualityPrototype> CuttingQuality = SharedToolSystem.CutQuality;
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public ProtoId<ToolQualityPrototype>? CuttingQuality = SharedToolSystem.CutQuality;
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/// <summary>
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/// Checked by <see cref="CablePlacerComponent"/> to determine if there is
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@@ -35,7 +35,10 @@ public sealed partial class CableSystem : EntitySystem
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if (args.Handled)
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return;
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, cable.CuttingDelay, cable.CuttingQuality, new CableCuttingFinishedEvent());
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if (cable.CuttingQuality != null)
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{
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, cable.CuttingDelay, cable.CuttingQuality, new CableCuttingFinishedEvent());
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}
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}
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private void OnCableCut(EntityUid uid, CableComponent cable, DoAfterEvent args)
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@@ -17,7 +17,7 @@ public sealed partial class PowerWireAction : BaseWireAction
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[DataField("pulseTimeout")]
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private int _pulseTimeout = 30;
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private ElectrocutionSystem _electrocutionSystem = default!;
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private ElectrocutionSystem _electrocution = default!;
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public override object StatusKey { get; } = PowerWireActionKey.Status;
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@@ -105,8 +105,8 @@ public sealed partial class PowerWireAction : BaseWireAction
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&& !EntityManager.TryGetComponent(used, out electrified))
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return;
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_electrocutionSystem.SetElectrifiedWireCut((used, electrified), setting);
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electrified.Enabled = setting;
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_electrocution.SetElectrifiedWireCut((used, electrified), setting);
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_electrocution.SetElectrified((used, electrified), setting);
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}
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/// <returns>false if failed, true otherwise, or if the entity cannot be electrified</returns>
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@@ -120,7 +120,7 @@ public sealed partial class PowerWireAction : BaseWireAction
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// always set this to true
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SetElectrified(wire.Owner, true, electrified);
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var electrifiedAttempt = _electrocutionSystem.TryDoElectrifiedAct(wire.Owner, user);
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var electrifiedAttempt = _electrocution.TryDoElectrifiedAct(wire.Owner, user);
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// if we were electrified, then return false
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return !electrifiedAttempt;
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@@ -161,7 +161,7 @@ public sealed partial class PowerWireAction : BaseWireAction
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{
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base.Initialize();
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_electrocutionSystem = EntityManager.System<ElectrocutionSystem>();
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_electrocution = EntityManager.System<ElectrocutionSystem>();
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}
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// This should add a wire into the entity's state, whether it be
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